From a11f6f52350e2cd1ba80fb45a3e69194cdc605b5 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Wed, 1 Jan 2020 20:14:18 -0300
Subject: [PATCH] Fix some spelling mistakes

Thanks to LDj3SNuD for spotting these
---
 Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs         |  2 +-
 Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs |  2 +-
 Ryujinx.Graphics.Gpu/Image/FormatTable.cs         |  4 ++--
 Ryujinx.Graphics.Gpu/Image/Pool.cs                |  4 ++--
 Ryujinx.Graphics.Gpu/Image/Texture.cs             |  2 +-
 Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs  |  2 +-
 Ryujinx.Graphics.Gpu/Image/TextureManager.cs      |  8 ++++----
 Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs    |  2 +-
 Ryujinx.Graphics.Gpu/MacroInterpreter.cs          |  2 +-
 Ryujinx.Graphics.Gpu/Memory/BufferManager.cs      |  4 ++--
 Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs      | 12 ++++++------
 Ryujinx.Graphics.Gpu/Memory/RangeList.cs          | 10 +++++-----
 Ryujinx.Graphics.Gpu/NvGpuFifo.cs                 |  2 +-
 Ryujinx.Graphics.Gpu/State/GpuState.cs            |  2 +-
 14 files changed, 29 insertions(+), 29 deletions(-)

diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
index d2571d3d73..b13cc9cab3 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
 
         /// <summary>
         /// Sets the index buffer count.
-        /// This also sets internal state that indicates that the next draw is a indexed draw.
+        /// This also sets internal state that indicates that the next draw is an indexed draw.
         /// </summary>
         /// <param name="state">Current GPU state</param>
         /// <param name="argument">Method call argument</param>
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs b/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs
index 9b46908205..79f8e1e8ae 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodResetCounter.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
     partial class Methods
     {
         /// <summary>
-        /// Resets the value of a internal GPU counter back to zero.
+        /// Resets the value of an internal GPU counter back to zero.
         /// </summary>
         /// <param name="state">Current GPU state</param>
         /// <param name="argument">Method call argument</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
index 468a1ed5c5..517caecaf8 100644
--- a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
+++ b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
@@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         };
 
         /// <summary>
-        /// Try getting the texture format from a encoded format integer from the Maxwell texture descriptor.
+        /// Try getting the texture format from an encoded format integer from the Maxwell texture descriptor.
         /// </summary>
         /// <param name="encoded">The encoded format integer from the texture descriptor</param>
         /// <param name="isSrgb">Indicates if the format is a sRGB format</param>
@@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Try getting the vertex attribute format from a encoded format integer from Maxwell attribute registers.
+        /// Try getting the vertex attribute format from an encoded format integer from Maxwell attribute registers.
         /// </summary>
         /// <param name="encoded">The encoded format integer from the attribute registers</param>
         /// <param name="format">The output vertex attribute format</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/Pool.cs b/Ryujinx.Graphics.Gpu/Image/Pool.cs
index e4cefe9cbc..7cf06d0b01 100644
--- a/Ryujinx.Graphics.Gpu/Image/Pool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Pool.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Image
     /// <summary>
     /// Represents a pool of GPU resources, such as samplers or textures.
     /// </summary>
-    /// <typeparam name="T">GPU resource type</typeparam>
+    /// <typeparam name="T">Type of the GPU resource</typeparam>
     abstract class Pool<T> : IDisposable
     {
         protected const int DescriptorSize = 0x20;
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 
         /// <summary>
         /// Synchronizes host memory with guest memory.
-        /// This causes a invalidation of pool entries,
+        /// This causes invalidation of pool entries,
         /// if a modification of entries by the CPU is detected.
         /// </summary>
         public void SynchronizeMemory()
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index be3d622f9c..e33de1fa4e 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// This causes the texture data to be written back to guest memory.
         /// If the texture was written by the GPU, this includes all modification made by the GPU
         /// up to this point.
-        /// Be aware that this is a expensive operation, avoid calling it unless strictly needed.
+        /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
         /// This may cause data corruption if the memory is already being used for something else on the CPU side.
         /// </summary>
         public void Flush()
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
index 91a5fcf60e..b4793f58ff 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 
         /// <summary>
         /// Shader texture handle.
-        /// This is a index into the texture constant buffer.
+        /// This is an index into the texture constant buffer.
         /// </summary>
         public int Handle { get; }
 
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 387e908d69..1572719118 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Tries to find a existing texture, or create a new one if not found.
+        /// Tries to find an existing texture, or create a new one if not found.
         /// </summary>
         /// <param name="copyTexture">Copy texture to find or create</param>
         /// <returns>The texture</returns>
@@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Tries to find a existing texture, or create a new one if not found.
+        /// Tries to find an existing texture, or create a new one if not found.
         /// </summary>
         /// <param name="colorState">Color buffer texture to find or create</param>
         /// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
@@ -381,7 +381,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Tries to find a existing texture, or create a new one if not found.
+        /// Tries to find an existing texture, or create a new one if not found.
         /// </summary>
         /// <param name="dsState">Depth-stencil buffer texture to find or create</param>
         /// <param name="size">Size of the depth-stencil texture</param>
@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Tries to find a existing texture, or create a new one if not found.
+        /// Tries to find an existing texture, or create a new one if not found.
         /// </summary>
         /// <param name="info">Texture information of the texture to be found or created</param>
         /// <param name="flags">The texture search flags, defines texture comparison rules</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
index 6c249ca65b..2e5c2b5d3c 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <summary>
         /// Constructs a new instance of the texture pool.
         /// </summary>
-        /// <param name="context"></param>
+        /// <param name="context">GPU context that the texture pool belongs to</param>
         public TexturePoolCache(GpuContext context)
         {
             _context = context;
diff --git a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
index 63a5986ac4..c853da73fb 100644
--- a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
+++ b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
@@ -329,7 +329,7 @@ namespace Ryujinx.Graphics.Gpu
         }
 
         /// <summary>
-        /// Gets the result of a Arithmetic and Logic operation using registers.
+        /// Gets the result of an Arithmetic and Logic operation using registers.
         /// </summary>
         /// <param name="aluOp">Arithmetic and Logic unit operation with registers</param>
         /// <param name="a">First operand value</param>
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index de56bacaf4..0acbd94ad0 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -368,7 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// Gets the address of the compute uniform buffer currently bound at the given index.
         /// </summary>
         /// <param name="index">Index of the uniform buffer binding</param>
-        /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns>
+        /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
         public ulong GetComputeUniformBufferAddress(int index)
         {
             return _cpUniformBuffers.Buffers[index].Address;
@@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// </summary>
         /// <param name="stage">Index of the shader stage</param>
         /// <param name="index">Index of the uniform buffer binding</param>
-        /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns>
+        /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
         public ulong GetGraphicsUniformBufferAddress(int stage, int index)
         {
             return _gpUniformBuffers[stage].Buffers[index].Address;
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index d0171b4205..2fc315c3cd 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// The memory is automatically allocated by the memory manager.
         /// </summary>
         /// <param name="pa">CPU virtual address to map into</param>
-        /// <param name="size">Mapping size in bytes</param>
+        /// <param name="size">Size in bytes of the mapping</param>
         /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
         public ulong Map(ulong pa, ulong size)
         {
@@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// This also ensures that the mapping is always done in the first 4GB of GPU address space.
         /// </summary>
         /// <param name="pa">CPU virtual address to map into</param>
-        /// <param name="size">Mapping size in bytes</param>
+        /// <param name="size">Size in bytes of the mapping</param>
         /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
         public ulong MapLow(ulong pa, ulong size)
         {
@@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// This prevents the reserved region from being used for memory allocation for map.
         /// </summary>
         /// <param name="va">GPU virtual address to reserve</param>
-        /// <param name="size">Reservation size in bytes</param>
+        /// <param name="size">Size in bytes of the reservation</param>
         /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
         public ulong ReserveFixed(ulong va, ulong size)
         {
@@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// <summary>
         /// Reserves memory at any GPU memory location.
         /// </summary>
-        /// <param name="size">Reservation size in bytes</param>
+        /// <param name="size">Size in bytes of the reservation</param>
         /// <param name="alignment">Reservation address alignment in bytes</param>
         /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
         public ulong Reserve(ulong size, ulong alignment)
@@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         }
 
         /// <summary>
-        /// Gets the address of a unused (free) region of the specified size.
+        /// Gets the address of an unused (free) region of the specified size.
         /// </summary>
         /// <param name="size">Size of the region in bytes</param>
         /// <param name="alignment">Required alignment of the region address in bytes</param>
@@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         }
 
         /// <summary>
-        /// Translated a GPU virtual address to a CPU virtual address.
+        /// Translates a GPU virtual address to a CPU virtual address.
         /// </summary>
         /// <param name="gpuVa">GPU virtual address to be translated</param>
         /// <returns>CPU virtual address</returns>
diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
index d65814b3f1..6af440c054 100644
--- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         }
 
         /// <summary>
-        /// Removes a item from the list.
+        /// Removes an item from the list.
         /// </summary>
         /// <param name="item">The item to be removed</param>
         /// <returns>True if the item was removed, or false if it was not found</returns>
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// It only ensures that the item returned overlaps the specified memory range.
         /// </remarks>
         /// <param name="address">Start address of the range</param>
-        /// <param name="size">Size in bytes or the rangee</param>
+        /// <param name="size">Size in bytes of the range</param>
         /// <returns>The overlapping item, or the default value for the type if none found</returns>
         public T FindFirstOverlap(ulong address, ulong size)
         {
@@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// Gets all items on the list overlapping the specified memory range.
         /// </summary>
         /// <param name="address">Start address of the range</param>
-        /// <param name="size">Size in bytes or the rangee</param>
+        /// <param name="size">Size in bytes of the range</param>
         /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
         /// <returns>The number of overlapping items found</returns>
         public int FindOverlaps(ulong address, ulong size, ref T[] output)
@@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// This method is faster than the regular method to find all overlaps.
         /// </remarks>
         /// <param name="address">Start address of the range</param>
-        /// <param name="size">Size in bytes or the rangee</param>
+        /// <param name="size">Size in bytes of the range</param>
         /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
         /// <returns>The number of overlapping items found</returns>
         public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
@@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// Performs binary search for items overlapping a given memory range.
         /// </summary>
         /// <param name="address">Start address of the range</param>
-        /// <param name="size">Size of the range in bytes</param>
+        /// <param name="size">Size in bytes of the range</param>
         /// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
         private int BinarySearch(ulong address, ulong size)
         {
diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
index 9e15453340..853e5dfdd3 100644
--- a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
+++ b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu
             }
 
             /// <summary>
-            /// Pushes a argument to the macro call argument FIFO.
+            /// Pushes an argument to the macro call argument FIFO.
             /// </summary>
             /// <param name="argument">Argument to be pushed</param>
             public void PushArgument(int argument)
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index f673d296c8..c6052f4a65 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Gpu.State
         }
 
         /// <summary>
-        /// Writes a offset value at the uniform buffer offset register.
+        /// Writes an offset value at the uniform buffer offset register.
         /// </summary>
         /// <param name="offset">The offset to be written</param>
         public void SetUniformBufferOffset(int offset)