diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 9e5bea9085..6569786876 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -650,7 +650,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Check it's possible to create a view with the specified layout.
+        /// Check if it's possible to create a view with the specified layout.
         /// The layout information is composed of the Stride for linear textures, or GOB block size
         /// for block linear textures.
         /// </summary>
@@ -695,7 +695,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 
         /// <summary>
         /// Checks if the view format is compatible with this texture format.
-        /// In general, the formats are considered compatible if the bytes per pixel value is equal,
+        /// In general, the formats are considered compatible if the bytes per pixel values are equal,
         /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
         /// This follows the host API copy compatibility rules.
         /// </summary>
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
index 5dbd1a082d..aebf4abf7a 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
@@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <summary>
         /// Unpacks the texture coordinates normalized flag.
         /// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader.
-        /// WHen this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
+        /// When this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
         /// It must be set to false (by the guest driver) for rectangle textures.
         /// </summary>
         /// <returns>The texture coordinates normalized flag</returns>
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
index 784ff0e971..2bcafd727f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <param name="width">The width of the texture</param>
         /// <param name="height">The height or the texture</param>
         /// <param name="depthOrLayers">The depth or layers count of the texture</param>
-        /// <param name="levels">The amount if mipmap levels of the texture</param>
+        /// <param name="levels">The amount of mipmap levels of the texture</param>
         /// <param name="samplesInX">The number of samples in the X direction for multisample textures, should be 1 otherwise</param>
         /// <param name="samplesInY">The number of samples in the Y direction for multisample textures, should be 1 otherwise</param>
         /// <param name="stride">The stride for linear textures</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 4f6d5e588e..ecc5dc5115 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// </summary>
         /// <param name="gpuVa">The start GPU virtual address of the sampler pool</param>
         /// <param name="maximumId">The maximum ID of the sampler pool</param>
-        /// <param name="samplerIndex">The indexing type of the sampler</param>
+        /// <param name="samplerIndex">The indexing type of the sampler pool</param>
         public void SetComputeSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
         {
             _cpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex);
@@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// </summary>
         /// <param name="gpuVa">The start GPU virtual address of the sampler pool</param>
         /// <param name="maximumId">The maximum ID of the sampler pool</param>
-        /// <param name="samplerIndex">The indexing type of the sampler</param>
+        /// <param name="samplerIndex">The indexing type of the sampler pool</param>
         public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
         {
             _gpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex);
@@ -734,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Flushes textures in the cache inside a given range that have been modified since the last call.
+        /// Flushes the textures in the cache inside a given range that have been modified since the last call.
         /// </summary>
         /// <param name="address">The range start address</param>
         /// <param name="size">The range size</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 91f6338f33..c45df96e34 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// Checks if the swizzle component is equal to the red or green channels.
         /// </summary>
         /// <param name="component">The swizzle component to check</param>
-        /// <returns>True if the swizzle component is equal to the red or blue, false otherwise</returns>
+        /// <returns>True if the swizzle component is equal to the red or green, false otherwise</returns>
         private static bool IsRG(SwizzleComponent component)
         {
             return component == SwizzleComponent.Red ||