diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index 818712c32a..3baf272f92 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -92,6 +92,6 @@ namespace Ryujinx.Graphics.GAL
bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
void EndHostConditionalRendering();
- void UpdateRenderScale(ShaderStage stage, int textureCount);
+ void UpdateRenderScale(ShaderStage stage, float[] scales, int textureCount, int imageCount);
}
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index e70b093378..08c4082ef0 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -41,6 +41,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool _rebind;
+ private float[] _scales;
+ private bool _scaleChanged;
+
///
/// Constructs a new instance of the texture bindings manager.
///
@@ -60,6 +63,13 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureState = new TextureStatePerStage[stages][];
_imageState = new TextureStatePerStage[stages][];
+
+ _scales = new float[64];
+
+ for (int i = 0; i < 64; i++)
+ {
+ _scales[i] = 1f;
+ }
}
///
@@ -131,6 +141,81 @@ namespace Ryujinx.Graphics.Gpu.Image
_texturePoolMaximumId = maximumId;
}
+ ///
+ /// Updates the texture scale for a given texture or image.
+ ///
+ /// Start GPU virtual address of the pool
+ /// The related texture binding
+ /// The texture/image binding index
+ /// The active shader stage
+ /// True if the given texture has become blacklisted, indicating that its host texture may have changed.
+ private bool UpdateScale(Texture texture, TextureBindingInfo binding, int index, ShaderStage stage)
+ {
+ float result = 1f;
+ bool changed = false;
+
+ if ((binding.Flags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
+ {
+ _scaleChanged |= true;
+
+ switch (stage)
+ {
+ case ShaderStage.Fragment:
+ if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
+ {
+ changed |= texture.ScaleMode != TextureScaleMode.Blacklisted;
+ texture.BlacklistScale();
+ break;
+ }
+
+ float scale = texture.ScaleFactor;
+
+ TextureManager manager = _context.Methods.TextureManager;
+
+ if (scale != 1)
+ {
+ Texture activeTarget = manager.GetAnyRenderTarget();
+
+ if (activeTarget != null && activeTarget.Info.Width / (float)texture.Info.Width == activeTarget.Info.Height / (float)texture.Info.Height)
+ {
+ // If the texture's size is a multiple of the sampler size, enable interpolation using gl_FragCoord. (helps "invent" new integer values between scaled pixels)
+ result = -scale;
+ break;
+ }
+ }
+
+ result = scale;
+ break;
+
+ case ShaderStage.Compute:
+ if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
+ {
+ changed |= texture.ScaleMode != TextureScaleMode.Blacklisted;
+ texture.BlacklistScale();
+ }
+
+ result = texture.ScaleFactor;
+ break;
+ }
+ }
+
+ _scales[index] = result;
+ return changed;
+ }
+
+ ///
+ /// Uploads texture and image scales to the backend when they are used.
+ ///
+ /// Current shader stage
+ /// Shader stage index
+ private void CommitRenderScale(ShaderStage stage, int stageIndex)
+ {
+ if (_scaleChanged)
+ {
+ _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindings[stageIndex]?.Length ?? 0, _imageBindings[stageIndex]?.Length ?? 0);
+ }
+ }
+
///
/// Ensures that the bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
@@ -145,6 +230,8 @@ namespace Ryujinx.Graphics.Gpu.Image
{
CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
CommitImageBindings (texturePool, ShaderStage.Compute, 0);
+
+ CommitRenderScale(ShaderStage.Compute, 0);
}
else
{
@@ -154,6 +241,8 @@ namespace Ryujinx.Graphics.Gpu.Image
CommitTextureBindings(texturePool, stage, stageIndex);
CommitImageBindings (texturePool, stage, stageIndex);
+
+ CommitRenderScale(stage, stageIndex);
}
}
@@ -174,8 +263,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
- bool changed = false;
-
for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
{
TextureBindingInfo binding = _textureBindings[stageIndex][index];
@@ -218,20 +305,18 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture texture = pool.Get(textureId);
- if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
- {
- texture?.BlacklistScale();
- }
-
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
{
+ if (UpdateScale(texture, binding, index, stage))
+ {
+ hostTexture = texture?.GetTargetTexture(binding.Target);
+ }
+
_textureState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
-
- changed = true;
}
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
@@ -253,11 +338,6 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
}
}
-
- if (changed)
- {
- _context.Renderer.Pipeline.UpdateRenderScale(stage, _textureBindings[stageIndex].Length);
- }
}
///
@@ -274,6 +354,9 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
+ // Scales for images appear after the texture ones.
+ int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
+
for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
{
TextureBindingInfo binding = _imageBindings[stageIndex][index];
@@ -283,11 +366,6 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture texture = pool.Get(textureId);
- if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
- {
- texture?.BlacklistScale();
- }
-
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
@@ -300,6 +378,11 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
{
+ if (UpdateScale(texture, binding, baseScaleIndex + index, stage))
+ {
+ hostTexture = texture?.GetTargetTexture(binding.Target);
+ }
+
_imageState[stageIndex][index].Texture = hostTexture;
Format format = binding.Format;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 7588258f0d..08398cb67d 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -194,6 +194,15 @@ namespace Ryujinx.Graphics.Gpu.Image
return changesScale || (hasValue && color.ScaleMode != TextureScaleMode.Blacklisted && color.ScaleFactor != GraphicsConfig.ResScale);
}
+ ///
+ /// Gets the first available bound colour target, or the depth stencil target if not present.
+ ///
+ /// The first bound colour target, otherwise the depth stencil target
+ public Texture GetAnyRenderTarget()
+ {
+ return _rtColors[0] ?? _rtDepthStencil;
+ }
+
///
/// Updates the Render Target scale, given the currently bound render targets.
/// This will update scale to match the configured scale, scale textures that are eligible but not scaled,
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 6277fe168d..06cf5ef420 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -32,12 +32,10 @@ namespace Ryujinx.Graphics.OpenGL
private int _boundReadFramebuffer;
private int[] _fpIsBgra = new int[8];
- private float[] _fpRenderScale = new float[33];
- private float[] _cpRenderScale = new float[32];
+ private float[] _fpRenderScale = new float[65];
+ private float[] _cpRenderScale = new float[64];
private TextureBase _unit0Texture;
- private TextureBase _rtColor0Texture;
- private TextureBase _rtDepthTexture;
private FrontFaceDirection _frontFace;
private ClipOrigin _clipOrigin;
@@ -847,9 +845,6 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureFramebuffer();
- _rtColor0Texture = (TextureBase)colors[0];
- _rtDepthTexture = (TextureBase)depthStencil;
-
for (int index = 0; index < colors.Length; index++)
{
TextureView color = (TextureView)colors[index];
@@ -963,39 +958,6 @@ namespace Ryujinx.Graphics.OpenGL
{
((TextureBase)texture).Bind(unit);
}
-
- // Update scale factor for bound textures.
-
- switch (stage)
- {
- case ShaderStage.Fragment:
- if (_program.FragmentRenderScaleUniform != -1)
- {
- // Only update and send sampled texture scales if the shader uses them.
- bool interpolate = false;
- float scale = texture.ScaleFactor;
-
- if (scale != 1)
- {
- TextureBase activeTarget = _rtColor0Texture ?? _rtDepthTexture;
-
- if (activeTarget != null && activeTarget.Width / (float)texture.Width == activeTarget.Height / (float)texture.Height)
- {
- // If the texture's size is a multiple of the sampler size,
- // enable interpolation using gl_FragCoord.
- // (helps "invent" new integer values between scaled pixels)
- interpolate = true;
- }
- }
-
- _fpRenderScale[index + 1] = interpolate ? -scale : scale;
- }
- break;
-
- case ShaderStage.Compute:
- _cpRenderScale[index] = texture.ScaleFactor;
- break;
- }
}
}
@@ -1232,7 +1194,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
- public void UpdateRenderScale(ShaderStage stage, int textureCount)
+ public void UpdateRenderScale(ShaderStage stage, float[] scales, int textureCount, int imageCount)
{
if (_program != null)
{
@@ -1241,14 +1203,16 @@ namespace Ryujinx.Graphics.OpenGL
case ShaderStage.Fragment:
if (_program.FragmentRenderScaleUniform != -1)
{
- GL.Uniform1(_program.FragmentRenderScaleUniform, textureCount + 1, _fpRenderScale);
+ Array.Copy(scales, 0, _fpRenderScale, 1, textureCount + imageCount);
+ GL.Uniform1(_program.FragmentRenderScaleUniform, 1 + textureCount + imageCount, _fpRenderScale);
}
break;
case ShaderStage.Compute:
if (_program.ComputeRenderScaleUniform != -1)
{
- GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount, _cpRenderScale);
+ Array.Copy(scales, 0, _cpRenderScale, 0, textureCount + imageCount);
+ GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount + imageCount, _cpRenderScale);
}
break;
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 85347dfdfd..f86e82da2d 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AppendLine("}" + suffix);
}
- public int FindTextureDescriptorIndex(AstTextureOperation texOp)
+ private int FindDescriptorIndex(List list, AstTextureOperation texOp)
{
AstOperand operand = texOp.GetSource(0) as AstOperand;
bool bindless = (texOp.Flags & TextureFlags.Bindless) > 0;
@@ -92,13 +92,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
int cBufSlot = bindless ? operand.CbufSlot : 0;
int cBufOffset = bindless ? operand.CbufOffset : 0;
- return TextureDescriptors.FindIndex(descriptor =>
+ return list.FindIndex(descriptor =>
descriptor.Type == texOp.Type &&
descriptor.HandleIndex == texOp.Handle &&
+ descriptor.Format == texOp.Format &&
descriptor.CbufSlot == cBufSlot &&
descriptor.CbufOffset == cBufOffset);
}
+ public int FindTextureDescriptorIndex(AstTextureOperation texOp)
+ {
+ return FindDescriptorIndex(TextureDescriptors, texOp);
+ }
+
+ public int FindImageDescriptorIndex(AstTextureOperation texOp)
+ {
+ return FindDescriptorIndex(ImageDescriptors, texOp);
+ }
+
public StructuredFunction GetFunction(int id)
{
return _info.Functions[id];
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 0250d8520a..734546a0ee 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- int scaleElements = context.TextureDescriptors.Count;
+ int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
if (context.Config.Stage == ShaderStage.Fragment)
{
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 456bfc4eb2..f10eb101b9 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -47,6 +47,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += ", " + str;
}
+ string ApplyScaling(string vector)
+ {
+ int index = context.FindImageDescriptorIndex(texOp);
+ TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
+
+ if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
+ texOp.Inst == Instruction.ImageLoad &&
+ !isBindless &&
+ !isIndexed)
+ {
+ // Image scales start after texture ones.
+ int scaleIndex = context.TextureDescriptors.Count + index;
+
+ if (pCount == 3 && isArray)
+ {
+ // The array index is not scaled, just x and y.
+ vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + scaleIndex + "), (" + vector + ").z)";
+ }
+ else if (pCount == 2 && !isArray)
+ {
+ vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
+ }
+ else
+ {
+ flags |= TextureUsageFlags.ResScaleUnsupported;
+ }
+ }
+ else
+ {
+ flags |= TextureUsageFlags.ResScaleUnsupported;
+ }
+
+ context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
+
+ return vector;
+ }
+
if (pCount > 1)
{
string[] elems = new string[pCount];
@@ -56,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
elems[index] = Src(VariableType.S32);
}
- Append("ivec" + pCount + "(" + string.Join(", ", elems) + ")");
+ Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
}
else
{
@@ -404,28 +441,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (intCoords)
{
int index = context.FindTextureDescriptorIndex(texOp);
+ TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
- (texOp.Flags & TextureFlags.Bindless) == 0 &&
- texOp.Type != SamplerType.Indexed)
+ !isBindless &&
+ !isIndexed)
{
if (pCount == 3 && isArray)
{
// The array index is not scaled, just x and y.
- return "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
+ vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
}
else if (pCount == 2 && !isArray)
{
- return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
+ vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
}
+ else
+ {
+ flags |= TextureUsageFlags.ResScaleUnsupported;
+ }
+ }
+ else
+ {
+ // Resolution scaling cannot be applied to this texture right now.
+ // Flag so that we know to blacklist scaling on related textures when binding them.
+
+ flags |= TextureUsageFlags.ResScaleUnsupported;
}
- // Resolution scaling cannot be applied to this texture right now.
- // Flag so that we know to blacklist scaling on related textures when binding them.
-
- TextureDescriptor descriptor = context.TextureDescriptors[index];
- descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
- context.TextureDescriptors[index] = descriptor;
+ context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
}
return vector;
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 49e6cf5d34..6b439901ee 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Suld(EmitterContext context)
{
+ context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
+
OpCodeImage op = (OpCodeImage)context.CurrOp;
SamplerType type = ConvertSamplerType(op.Dimensions);
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index 7c2bd71412..7cf868efae 100644
--- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -46,5 +46,12 @@ namespace Ryujinx.Graphics.Shader
Flags = TextureUsageFlags.None;
}
+
+ public TextureDescriptor SetFlag(TextureUsageFlags flag)
+ {
+ Flags |= flag;
+
+ return this;
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/TextureUsageFlags.cs b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
index d9fa1a5048..1f02430987 100644
--- a/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
+++ b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
@@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Shader
None = 0,
// Integer sampled textures must be noted for resolution scaling.
- ResScaleUnsupported = 1 << 0
+ ResScaleUnsupported = 1 << 0,
+ NeedsScaleValue = 1 << 1
}
}