namespace Ryujinx.Audio.Renderer.Common { /// <summary> /// Early reverb reflection. /// </summary> public enum ReverbEarlyMode : uint { /// <summary> /// Room early reflection. (small acoustic space, fast reflection) /// </summary> Room, /// <summary> /// Chamber early reflection. (bigger than <see cref="Room"/>'s acoustic space, short reflection) /// </summary> Chamber, /// <summary> /// Hall early reflection. (large acoustic space, warm reflection) /// </summary> Hall, /// <summary> /// Cathedral early reflection. (very large acoustic space, pronounced bright reflection) /// </summary> Cathedral, /// <summary> /// No early reflection. /// </summary> Disabled } }