using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.OpenGL { static class DepthModeConverter { public static ClipDepthMode Convert(this DepthMode mode) { switch (mode) { case DepthMode.MinusOneToOne: return ClipDepthMode.NegativeOneToOne; case DepthMode.ZeroToOne: return ClipDepthMode.ZeroToOne; } throw new ArgumentException($"Invalid depth mode \"{mode}\"."); } } }