using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Common { /// <summary> /// Audio system output configuration. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AudioOutputConfiguration { /// <summary> /// The target sample rate of the system. /// </summary> public uint SampleRate; /// <summary> /// The target channel count of the system. /// </summary> public uint ChannelCount; /// <summary> /// Reserved/unused /// </summary> public SampleFormat SampleFormat; /// <summary> /// Reserved/unused. /// </summary> private Array3<byte> _padding; /// <summary> /// The initial audio system state. /// </summary> public AudioDeviceState AudioOutState; } }