using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL.Blend; using System; namespace Ryujinx.Graphics.OpenGL { static class BlendFactorConverter { public static All Convert(this BlendFactor factor) { switch (factor) { case BlendFactor.Zero: case BlendFactor.ZeroGl: return All.Zero; case BlendFactor.One: case BlendFactor.OneGl: return All.One; case BlendFactor.SrcColor: case BlendFactor.SrcColorGl: return All.SrcColor; case BlendFactor.OneMinusSrcColor: case BlendFactor.OneMinusSrcColorGl: return All.OneMinusSrcColor; case BlendFactor.SrcAlpha: case BlendFactor.SrcAlphaGl: return All.SrcAlpha; case BlendFactor.OneMinusSrcAlpha: case BlendFactor.OneMinusSrcAlphaGl: return All.OneMinusSrcAlpha; case BlendFactor.DstAlpha: case BlendFactor.DstAlphaGl: return All.DstAlpha; case BlendFactor.OneMinusDstAlpha: case BlendFactor.OneMinusDstAlphaGl: return All.OneMinusDstAlpha; case BlendFactor.DstColor: case BlendFactor.DstColorGl: return All.DstColor; case BlendFactor.OneMinusDstColor: case BlendFactor.OneMinusDstColorGl: return All.OneMinusDstColor; case BlendFactor.SrcAlphaSaturate: case BlendFactor.SrcAlphaSaturateGl: return All.SrcAlphaSaturate; case BlendFactor.Src1Color: case BlendFactor.Src1ColorGl: return All.Src1Color; case BlendFactor.OneMinusSrc1Color: case BlendFactor.OneMinusSrc1ColorGl: return All.OneMinusSrc1Color; case BlendFactor.Src1Alpha: case BlendFactor.Src1AlphaGl: return All.Src1Alpha; case BlendFactor.OneMinusSrc1Alpha: case BlendFactor.OneMinusSrc1AlphaGl: return All.OneMinusSrc1Alpha; case BlendFactor.ConstantColor: return All.ConstantColor; case BlendFactor.OneMinusConstantColor: return All.OneMinusConstantColor; case BlendFactor.ConstantAlpha: return All.ConstantAlpha; case BlendFactor.OneMinusConstantAlpha: return All.OneMinusConstantAlpha; } return All.Zero; throw new ArgumentException($"Invalid blend factor \"{factor}\"."); } } }