From 375ee0ba9640c213bba727e85c15493700425557 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 8 Dec 2019 18:08:00 -0300 Subject: [PATCH] Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw --- Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs | 30 ++++++++++++++--------- 1 file changed, 18 insertions(+), 12 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs index b7e8a64b2f..5c5a1deeb2 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs @@ -26,29 +26,35 @@ namespace Ryujinx.Graphics.Gpu.Engine private void DrawEnd(GpuState state, int argument) { + if (_instancedDrawPending) + { + _drawIndexed = false; + + return; + } + UpdateState(state); bool instanced = _vsUsesInstanceId || _isAnyVbInstanced; if (instanced) { - if (!_instancedDrawPending) - { - _instancedDrawPending = true; + _instancedDrawPending = true; - _instancedIndexed = _drawIndexed; + _instancedIndexed = _drawIndexed; - _instancedFirstIndex = _firstIndex; - _instancedFirstVertex = state.Get(MethodOffset.FirstVertex); - _instancedFirstInstance = state.Get(MethodOffset.FirstInstance); + _instancedFirstIndex = _firstIndex; + _instancedFirstVertex = state.Get(MethodOffset.FirstVertex); + _instancedFirstInstance = state.Get(MethodOffset.FirstInstance); - _instancedIndexCount = _indexCount; + _instancedIndexCount = _indexCount; - var drawState = state.Get(MethodOffset.VertexBufferDrawState); + var drawState = state.Get(MethodOffset.VertexBufferDrawState); - _instancedDrawStateFirst = drawState.First; - _instancedDrawStateCount = drawState.Count; - } + _instancedDrawStateFirst = drawState.First; + _instancedDrawStateCount = drawState.Count; + + _drawIndexed = false; return; }