From 65428f5842311e2cacb49d2b9e24a3b803fe1f82 Mon Sep 17 00:00:00 2001
From: gdk <gab.dark.100@gmail.com>
Date: Mon, 25 Nov 2019 15:49:48 -0300
Subject: [PATCH] Fix shader code comparison method

---
 Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index dd40bb72de..a781de42ad 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -172,9 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
 
         private bool IsShaderDifferent(CachedShader shader, ulong gpuVa)
         {
-            for (int offset = 0; offset < shader.Code.Length; offset += 4)
+            for (int index = 0; index < shader.Code.Length; index++)
             {
-                if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)offset) != shader.Code[offset / 4])
+                if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)index * 4) != shader.Code[index])
                 {
                     return true;
                 }