From 81cca88bcdadf7b565010c22f347460002aa3f0b Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Sat, 18 Jan 2020 20:09:46 -0300
Subject: [PATCH] Fix shader output color buffer index when non-sequential
 render targets are used (#895)

---
 Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index fbe197651e..7111196b79 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                     {
                         if (target.ComponentEnabled(component))
                         {
-                            Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + regIndex * 4);
+                            Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + attachment * 16 + component * 4);
 
                             Operand src = Register(regIndex, RegisterType.Gpr);