diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index 432b108535..6b92c0aaf6 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -733,9 +733,7 @@ namespace Ryujinx.Graphics.Gpu.Image { if (overlap.IsView) { - overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ? - TextureViewCompatibility.Incompatible : - TextureViewCompatibility.CopyOnly; + overlapCompatibility = TextureViewCompatibility.CopyOnly; } else { @@ -813,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Image Texture overlap = _textureOverlaps[index]; OverlapInfo oInfo = _overlapInfo[index]; - if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias) + if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible) { if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility)) { diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs index 3a0efcddaa..5af0471c02 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs @@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Image { // D32F and R32F texture have the same representation internally, // however the R32F format is used to sample from depth textures. - if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias)) + if (IsValidDepthAsColorAlias(lhs.FormatInfo.Format, rhs.FormatInfo.Format) && (forSampler || depthAlias)) { return TextureMatchQuality.FormatAlias; } @@ -239,14 +239,8 @@ namespace Ryujinx.Graphics.Gpu.Image { return TextureMatchQuality.FormatAlias; } - - if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm) - { - return TextureMatchQuality.FormatAlias; - } - - if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint || - lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm) + else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint || + lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm) { return TextureMatchQuality.FormatAlias; } @@ -632,12 +626,27 @@ namespace Ryujinx.Graphics.Gpu.Image if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil()) { - return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch + bool forSampler = flags.HasFlag(TextureSearchFlags.ForSampler); + bool depthAlias = flags.HasFlag(TextureSearchFlags.DepthAlias); + + TextureMatchQuality matchQuality = FormatMatches(lhs, rhs, forSampler, depthAlias); + + if (matchQuality == TextureMatchQuality.Perfect) { - TextureMatchQuality.Perfect => TextureViewCompatibility.Full, - TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias, - _ => TextureViewCompatibility.Incompatible, - }; + return TextureViewCompatibility.Full; + } + else if (matchQuality == TextureMatchQuality.FormatAlias) + { + return TextureViewCompatibility.FormatAlias; + } + else if (IsValidColorAsDepthAlias(lhsFormat.Format, rhsFormat.Format) || IsValidDepthAsColorAlias(lhsFormat.Format, rhsFormat.Format)) + { + return TextureViewCompatibility.CopyOnly; + } + else + { + return TextureViewCompatibility.Incompatible; + } } if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps)) @@ -666,6 +675,30 @@ namespace Ryujinx.Graphics.Gpu.Image return TextureViewCompatibility.Incompatible; } + /// + /// Checks if it's valid to alias a color format as a depth format. + /// + /// Source format to be checked + /// Target format to be checked + /// True if it's valid to alias the formats + private static bool IsValidColorAsDepthAlias(Format lhsFormat, Format rhsFormat) + { + return (lhsFormat == Format.R32Float && rhsFormat == Format.D32Float) || + (lhsFormat == Format.R16Unorm && rhsFormat == Format.D16Unorm); + } + + /// + /// Checks if it's valid to alias a depth format as a color format. + /// + /// Source format to be checked + /// Target format to be checked + /// True if it's valid to alias the formats + private static bool IsValidDepthAsColorAlias(Format lhsFormat, Format rhsFormat) + { + return (lhsFormat == Format.D32Float && rhsFormat == Format.R32Float) || + (lhsFormat == Format.D16Unorm && rhsFormat == Format.R16Unorm); + } + /// /// Checks if aliasing of two formats that would normally be considered incompatible be allowed, /// using copy dependencies. diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs index e33940cb13..128f481f67 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs @@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.OpenGL.Image return to; } - private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height) + public void PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height) { int dstWidth = width; int dstHeight = height; @@ -445,8 +445,6 @@ namespace Ryujinx.Graphics.OpenGL.Image } GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0); - - return to; } private void EnsurePbo(TextureView view) diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 0f5fe46a5f..7f1b1c3824 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -140,6 +140,28 @@ namespace Ryujinx.Graphics.OpenGL.Image int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel); _renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels); } + else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil()) + { + int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer); + int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel); + + for (int level = 0; level < levels; level++) + { + int srcWidth = Math.Max(1, Width >> level); + int srcHeight = Math.Max(1, Height >> level); + + int dstWidth = Math.Max(1, destinationView.Width >> (firstLevel + level)); + int dstHeight = Math.Max(1, destinationView.Height >> (firstLevel + level)); + + int minWidth = Math.Min(srcWidth, dstWidth); + int minHeight = Math.Min(srcHeight, dstHeight); + + for (int layer = 0; layer < layers; layer++) + { + _renderer.TextureCopy.PboCopy(this, destinationView, 0, firstLayer + layer, 0, firstLevel + level, minWidth, minHeight); + } + } + } else { _renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel); @@ -169,6 +191,13 @@ namespace Ryujinx.Graphics.OpenGL.Image { _renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); } + else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil()) + { + int minWidth = Math.Min(Width, destinationView.Width); + int minHeight = Math.Min(Height, destinationView.Height); + + _renderer.TextureCopy.PboCopy(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, minWidth, minHeight); + } else { _renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); diff --git a/src/Ryujinx.Graphics.Vulkan/TextureView.cs b/src/Ryujinx.Graphics.Vulkan/TextureView.cs index 09128f0075..05dbd15cef 100644 --- a/src/Ryujinx.Graphics.Vulkan/TextureView.cs +++ b/src/Ryujinx.Graphics.Vulkan/TextureView.cs @@ -211,6 +211,13 @@ namespace Ryujinx.Graphics.Vulkan int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels); } + else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) + { + int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer); + int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel); + + _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels); + } else { TextureCopy.Copy( @@ -260,6 +267,10 @@ namespace Ryujinx.Graphics.Vulkan { _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); } + else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil()) + { + _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + } else { TextureCopy.Copy(