diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index f3061c73ad..dc45802633 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ nameof(ThreedClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(ThreedClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
{ nameof(ThreedClassState.SyncpointAction), new RwCallback(IncrementSyncpoint, null) },
+ { nameof(ThreedClassState.InvalidateSamplerCacheNoWfi), new RwCallback(InvalidateSamplerCacheNoWfi, null) },
+ { nameof(ThreedClassState.InvalidateTextureHeaderCacheNoWfi), new RwCallback(InvalidateTextureHeaderCacheNoWfi, null) },
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
@@ -227,6 +229,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
+ ///
+ /// Invalidates the cache with the sampler descriptors from the sampler pool.
+ ///
+ /// Method call argument (unused)
+ private void InvalidateSamplerCacheNoWfi(int argument)
+ {
+ _context.AdvanceSequence();
+ }
+
+ ///
+ /// Invalidates the cache with the texture descriptors from the texture pool.
+ ///
+ /// Method call argument (unused)
+ private void InvalidateTextureHeaderCacheNoWfi(int argument)
+ {
+ _context.AdvanceSequence();
+ }
+
///
/// Issues a texture barrier.
/// This waits until previous texture writes from the GPU to finish, before
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
index 165f507216..9d8ad765d0 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
@@ -784,7 +784,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public YControl YControl;
public float LineWidthSmooth;
public float LineWidthAliased;
- public fixed uint Reserved13B8[31];
+ public fixed uint Reserved13B8[27];
+ public uint InvalidateSamplerCacheNoWfi;
+ public uint InvalidateTextureHeaderCacheNoWfi;
+ public fixed uint Reserved142C[2];
public uint FirstVertex;
public uint FirstInstance;
public fixed uint Reserved143C[53];
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index e7561f7dfa..dea918cd42 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -377,18 +377,6 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
- if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
- {
- if (UpdateScale(texture, bindingInfo, index, stage))
- {
- hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
- }
-
- _textureState[stageIndex][index].Texture = hostTexture;
-
- _context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
- }
-
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
@@ -396,16 +384,30 @@ namespace Ryujinx.Graphics.Gpu.Image
// to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
}
-
- Sampler sampler = samplerPool?.Get(samplerId);
-
- ISampler hostSampler = sampler?.GetHostSampler(texture);
-
- if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
+ else
{
- _textureState[stageIndex][index].Sampler = hostSampler;
+ if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
+ {
+ if (UpdateScale(texture, bindingInfo, index, stage))
+ {
+ hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
+ }
- _context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
+ _textureState[stageIndex][index].Texture = hostTexture;
+
+ _context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
+ }
+
+ Sampler sampler = samplerPool?.Get(samplerId);
+
+ ISampler hostSampler = sampler?.GetHostSampler(texture);
+
+ if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
+ {
+ _textureState[stageIndex][index].Sampler = hostSampler;
+
+ _context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
+ }
}
}
}
@@ -464,28 +466,31 @@ namespace Ryujinx.Graphics.Gpu.Image
_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
}
- else if (isStore)
+ else
{
- texture?.SignalModified();
- }
-
- if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
- {
- if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
+ if (isStore)
{
- hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
+ texture?.SignalModified();
}
- _imageState[stageIndex][index].Texture = hostTexture;
-
- Format format = bindingInfo.Format;
-
- if (format == 0 && texture != null)
+ if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
{
- format = texture.Format;
- }
+ if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
+ {
+ hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
+ }
- _context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
+ _imageState[stageIndex][index].Texture = hostTexture;
+
+ Format format = bindingInfo.Format;
+
+ if (format == 0 && texture != null)
+ {
+ format = texture.Format;
+ }
+
+ _context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
+ }
}
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
index 8d407ccb29..899deedf99 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
@@ -56,6 +56,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
public void SetStorage(BufferRange buffer)
{
if (_buffer != BufferHandle.Null &&
+ _buffer == buffer.Handle &&
buffer.Offset == _bufferOffset &&
buffer.Size == _bufferSize &&
_renderer.BufferCount == _bufferCount)