// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // namespace Ryujinx.Audio.Renderer.Common { /// <summary> /// Represents the state of a memory pool. /// </summary> public enum MemoryPoolUserState : uint { /// <summary> /// Invalid state. /// </summary> Invalid = 0, /// <summary> /// The memory pool is new. (client side only) /// </summary> New = 1, /// <summary> /// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>. /// </summary> RequestDetach = 2, /// <summary> /// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>. /// </summary> Detached = 3, /// <summary> /// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>. /// </summary> RequestAttach = 4, /// <summary> /// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>. /// </summary> Attached = 5, /// <summary> /// The memory pool is released. (client side only) /// </summary> Released = 6 } }