// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Output information for an effect version 2. (added with REV9) /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct EffectOutStatusVersion2 : IEffectOutStatus { /// <summary> /// Current effect state. /// </summary> public EffectState State; /// <summary> /// Unused/Reserved. /// </summary> private unsafe fixed byte _reserved[15]; /// <summary> /// Current result state. /// </summary> public EffectResultState ResultState; EffectState IEffectOutStatus.State { get => State; set => State = value; } } }