// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using Ryujinx.Audio.Renderer.Common; using System; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Generic interface to represent input information for an effect. /// </summary> public interface IEffectInParameter { /// <summary> /// Type of the effect. /// </summary> EffectType Type { get; } /// <summary> /// Set to true if the effect is new. /// </summary> bool IsNew { get; } /// <summary> /// Set to true if the effect must be active. /// </summary> bool IsEnabled { get; } /// <summary> /// The target mix id of the effect. /// </summary> int MixId { get; } /// <summary> /// Address of the processing workbuffer. /// </summary> /// <remarks>This is additional data that could be required by the effect processing.</remarks> ulong BufferBase { get; } /// <summary> /// Size of the processing workbuffer. /// </summary> /// <remarks>This is additional data that could be required by the effect processing.</remarks> ulong BufferSize { get; } /// <summary> /// Position of the effect while processing effects. /// </summary> uint ProcessingOrder { get; } /// <summary> /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace. /// </summary> Span<byte> SpecificData { get; } } }