using System; namespace Ryujinx.Graphics.Texture { [Flags] public enum TextureInstructionSuffix { None = 0x00, // No Modifier LZ = 0x02, // Load LOD Zero LB = 0x08, // Load Bias LL = 0x10, // Load LOD LBA = 0x20, // Load Bias with OperA? Auto? LLA = 0x40, // Load LOD with OperA? Auto? DC = 0x80, // Depth Compare AOffI = 0x100, // Offset MZ = 0x200, // Multisample Zero? PTP = 0x400 // ??? } }