diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs
index 4f9e5bc9ac..4f3ef6d1ae 100644
--- a/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -1,8 +1,9 @@
using Ryujinx.Graphics.Shader;
+using System;
namespace Ryujinx.Graphics.GAL
{
- public interface IRenderer
+ public interface IRenderer : IDisposable
{
IPipeline Pipeline { get; }
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 50aac1d074..1f52467126 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
// Note: A size of 0 is also invalid, the size must be at least 1.
int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
- ComputeShader cs = _shaderCache.GetComputeShader(
+ ComputeShader cs = ShaderCache.GetComputeShader(
shaderGpuVa,
sharedMemorySize,
dispatchParams.UnpackBlockSizeX(),
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 0a52bee9ac..12a9744cb2 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -18,11 +18,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
partial class Methods
{
private readonly GpuContext _context;
-
- private readonly ShaderCache _shaderCache;
-
private readonly ShaderProgramInfo[] _currentProgramInfo;
+ ///
+ /// In-memory shader cache.
+ ///
+ public ShaderCache ShaderCache { get; }
+
///
/// GPU buffer manager.
///
@@ -44,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
_context = context;
- _shaderCache = new ShaderCache(_context);
+ ShaderCache = new ShaderCache(_context);
_currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages];
@@ -757,13 +759,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
addressesArray[index] = baseAddress + shader.Offset;
}
- GraphicsShader gs = _shaderCache.GetGraphicsShader(state, addresses);
+ GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses);
- _vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
+ _vsUsesInstanceId = gs.Shaders[0].Program.Info.UsesInstanceId;
for (int stage = 0; stage < Constants.TotalShaderStages; stage++)
{
- ShaderProgramInfo info = gs.Shader[stage].Program?.Info;
+ ShaderProgramInfo info = gs.Shaders[stage].Program?.Info;
_currentProgramInfo[stage] = info;
diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs
index d68dd2c0a3..034cc065b6 100644
--- a/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu
///
/// GPU emulation context.
///
- public class GpuContext
+ public sealed class GpuContext : IDisposable
{
///
/// Host renderer.
@@ -104,5 +104,18 @@ namespace Ryujinx.Graphics.Gpu
{
PhysicalMemory = new PhysicalMemory(cpuMemory);
}
+
+ ///
+ /// Disposes all GPU resources currently cached.
+ /// It's an error to push any GPU commands after disposal.
+ /// Additionally, the GPU commands FIFO must be empty for disposal,
+ /// and processing of all commands must have finished.
+ ///
+ public void Dispose()
+ {
+ Methods.ShaderCache.Dispose();
+ Methods.BufferManager.Dispose();
+ Methods.TextureManager.Dispose();
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 9b5c19f3aa..076718e524 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
/// Represents a cached GPU texture.
///
- class Texture : IRange
+ class Texture : IRange, IDisposable
{
private GpuContext _context;
@@ -1011,5 +1011,13 @@ namespace Ryujinx.Graphics.Gpu.Image
_arrayViewTexture?.Dispose();
_arrayViewTexture = null;
}
+
+ ///
+ /// Performs texture disposal, deleting the texture.
+ ///
+ public void Dispose()
+ {
+ DisposeTextures();
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index ecc5dc5115..e0a8908aa0 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
/// Texture manager.
///
- class TextureManager
+ class TextureManager : IDisposable
{
private const int OverlapsBufferInitialCapacity = 10;
private const int OverlapsBufferMaxCapacity = 10000;
@@ -761,5 +761,17 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_textures.Remove(texture);
}
+
+ ///
+ /// Disposes all textures in the cache.
+ /// It's an error to use the texture manager after disposal.
+ ///
+ public void Dispose()
+ {
+ foreach (Texture texture in _textures)
+ {
+ texture.Dispose();
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 1d27bc7e3c..44542349d9 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -683,5 +683,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.SynchronizeMemory(address, size);
}
}
+
+ ///
+ /// Disposes all buffers in the cache.
+ /// It's an error to use the buffer manager after disposal.
+ ///
+ public void Dispose()
+ {
+ foreach (Buffer buffer in _buffers)
+ {
+ buffer.Dispose();
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
index 1d185e2165..75be1cf2c5 100644
--- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
@@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// List of GPU resources with data on guest memory.
///
/// Type of the GPU resource
- class RangeList where T : IRange
+ class RangeList : IEnumerable where T : IRange
{
private const int ArrayGrowthSize = 32;
- private List _items;
+ private readonly List _items;
///
/// Creates a new GPU resources list.
@@ -320,5 +321,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
return ~left;
}
+
+ public IEnumerator GetEnumerator()
+ {
+ return _items.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return _items.GetEnumerator();
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
index 6f51527fdd..9e15453340 100644
--- a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
+++ b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
@@ -21,6 +21,9 @@ namespace Ryujinx.Graphics.Gpu
///
private struct CachedMacro
{
+ ///
+ /// Word offset of the code on the code memory.
+ ///
public int Position { get; }
private bool _executionPending;
diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs b/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs
index 362d149a64..418a4f4027 100644
--- a/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
///
/// Host shader object.
///
- public IShader Shader { get; set; }
+ public IShader HostShader { get; set; }
///
/// Maxwell binary shader code.
diff --git a/Ryujinx.Graphics.Gpu/Shader/GraphicsShader.cs b/Ryujinx.Graphics.Gpu/Shader/GraphicsShader.cs
index 14c8e5c21a..a149323649 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GraphicsShader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GraphicsShader.cs
@@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
///
/// Compiled shader for each shader stage.
///
- public CachedShader[] Shader { get; }
+ public CachedShader[] Shaders { get; }
///
/// Creates a new instance of cached graphics shader.
///
public GraphicsShader()
{
- Shader = new CachedShader[5];
+ Shaders = new CachedShader[5];
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index b299da1a7d..ad2a603700 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
///
/// Memory cache of shader code.
///
- class ShaderCache
+ class ShaderCache : IDisposable
{
private const int MaxProgramSize = 0x100000;
@@ -117,25 +117,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (addresses.VertexA != 0)
{
- gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
+ gpShaders.Shaders[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
}
else
{
- gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
+ gpShaders.Shaders[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
}
- gpShaders.Shader[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
- gpShaders.Shader[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
- gpShaders.Shader[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
- gpShaders.Shader[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
+ gpShaders.Shaders[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
+ gpShaders.Shaders[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
+ gpShaders.Shaders[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
+ gpShaders.Shaders[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
BackpropQualifiers(gpShaders);
List hostShaders = new List();
- for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+ for (int stage = 0; stage < gpShaders.Shaders.Length; stage++)
{
- ShaderProgram program = gpShaders.Shader[stage].Program;
+ ShaderProgram program = gpShaders.Shaders[stage].Program;
if (program == null)
{
@@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
IShader hostShader = _context.Renderer.CompileShader(program);
- gpShaders.Shader[stage].Shader = hostShader;
+ gpShaders.Shaders[stage].HostShader = hostShader;
hostShaders.Add(hostShader);
}
@@ -182,9 +182,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// True if the code is different, false otherwise
private bool IsShaderDifferent(GraphicsShader gpShaders, ShaderAddresses addresses)
{
- for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+ for (int stage = 0; stage < gpShaders.Shaders.Length; stage++)
{
- CachedShader shader = gpShaders.Shader[stage];
+ CachedShader shader = gpShaders.Shaders[stage];
if (shader.Code == null)
{
@@ -370,13 +370,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Graphics shader cached code
private void BackpropQualifiers(GraphicsShader program)
{
- ShaderProgram fragmentShader = program.Shader[4].Program;
+ ShaderProgram fragmentShader = program.Shaders[4].Program;
bool isFirst = true;
for (int stage = 3; stage >= 0; stage--)
{
- if (program.Shader[stage].Program == null)
+ if (program.Shaders[stage].Program == null)
{
continue;
}
@@ -389,11 +389,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isFirst && iq != string.Empty)
{
- program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
+ program.Shaders[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
}
else
{
- program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
+ program.Shaders[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
}
}
@@ -497,5 +497,34 @@ namespace Ryujinx.Graphics.Gpu.Shader
return 0;
}
+
+ ///
+ /// Disposes the shader cache, deleting all the cached shaders.
+ /// It's an error to use the shader cache after disposal.
+ ///
+ public void Dispose()
+ {
+ foreach (List list in _cpPrograms.Values)
+ {
+ foreach (ComputeShader shader in list)
+ {
+ shader.HostProgram.Dispose();
+ shader.Shader.HostShader.Dispose();
+ }
+ }
+
+ foreach (List list in _gpPrograms.Values)
+ {
+ foreach (GraphicsShader shader in list)
+ {
+ shader.HostProgram.Dispose();
+
+ foreach (CachedShader cachedShader in shader.Shaders)
+ {
+ cachedShader.HostShader?.Dispose();
+ }
+ }
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 7ca19c9d57..0ef21d7db7 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -6,7 +6,7 @@ using System;
namespace Ryujinx.Graphics.OpenGL
{
- class Pipeline : IPipeline
+ class Pipeline : IPipeline, IDisposable
{
private Program _program;
@@ -863,5 +863,11 @@ namespace Ryujinx.Graphics.OpenGL
(_componentMasks[index] & 8u) != 0);
}
}
+
+ public void Dispose()
+ {
+ _framebuffer?.Dispose();
+ _vertexArray?.Dispose();
+ }
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index 48ec69d13a..a8ee7ae895 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -66,6 +66,13 @@ namespace Ryujinx.Graphics.OpenGL
GL.LinkProgram(Handle);
+ for (int index = 0; index < shaders.Length; index++)
+ {
+ int shaderHandle = ((Shader)shaders[index]).Handle;
+
+ GL.DetachShader(Handle, shaderHandle);
+ }
+
CheckProgramLink();
Bind();
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 7cb69a78c3..e6021f51f7 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -4,9 +4,11 @@ using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.OpenGL
{
- public class Renderer : IRenderer
+ public sealed class Renderer : IRenderer
{
- public IPipeline Pipeline { get; }
+ private Pipeline _pipeline;
+
+ public IPipeline Pipeline => _pipeline;
private readonly Counters _counters;
@@ -18,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
public Renderer()
{
- Pipeline = new Pipeline();
+ _pipeline = new Pipeline();
_counters = new Counters();
@@ -81,5 +83,12 @@ namespace Ryujinx.Graphics.OpenGL
{
_counters.ResetCounter(type);
}
+
+ public void Dispose()
+ {
+ TextureCopy.Dispose();
+ _pipeline.Dispose();
+ _window.Dispose();
+ }
}
}
diff --git a/Ryujinx.Graphics.OpenGL/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/TextureCopy.cs
index 75ef07c158..244ace8a2e 100644
--- a/Ryujinx.Graphics.OpenGL/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/TextureCopy.cs
@@ -1,9 +1,10 @@
using Ryujinx.Graphics.GAL;
using OpenTK.Graphics.OpenGL;
+using System;
namespace Ryujinx.Graphics.OpenGL
{
- class TextureCopy
+ class TextureCopy : IDisposable
{
private int _srcFramebuffer;
private int _dstFramebuffer;
@@ -53,11 +54,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.Enable(EnableCap.FramebufferSrgb);
}
- private static void Detach(FramebufferTarget target, Format format)
- {
- Attach(target, format, 0);
- }
-
private static void Attach(FramebufferTarget target, Format format, int handle)
{
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
@@ -124,5 +120,22 @@ namespace Ryujinx.Graphics.OpenGL
return _dstFramebuffer;
}
+
+ public void Dispose()
+ {
+ if (_srcFramebuffer != 0)
+ {
+ GL.DeleteFramebuffer(_srcFramebuffer);
+
+ _srcFramebuffer = 0;
+ }
+
+ if (_dstFramebuffer != 0)
+ {
+ GL.DeleteFramebuffer(_dstFramebuffer);
+
+ _dstFramebuffer = 0;
+ }
+ }
}
}
diff --git a/Ryujinx.Graphics.OpenGL/VertexArray.cs b/Ryujinx.Graphics.OpenGL/VertexArray.cs
index 26e6336478..721a90f0c7 100644
--- a/Ryujinx.Graphics.OpenGL/VertexArray.cs
+++ b/Ryujinx.Graphics.OpenGL/VertexArray.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.OpenGL
{
class VertexArray : IDisposable
{
- public int Handle { get; }
+ public int Handle { get; private set; }
private bool _needsAttribsUpdate;
@@ -128,7 +128,12 @@ namespace Ryujinx.Graphics.OpenGL
public void Dispose()
{
- GL.DeleteVertexArray(Handle);
+ if (Handle != 0)
+ {
+ GL.DeleteVertexArray(Handle);
+
+ Handle = 0;
+ }
}
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs
index cf520ed441..26fc6a64b8 100644
--- a/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/Ryujinx.Graphics.OpenGL/Window.cs
@@ -4,7 +4,7 @@ using System;
namespace Ryujinx.Graphics.OpenGL
{
- class Window : IWindow
+ class Window : IWindow, IDisposable
{
private const int NativeWidth = 1280;
private const int NativeHeight = 720;
@@ -118,5 +118,15 @@ namespace Ryujinx.Graphics.OpenGL
return handle;
}
+
+ public void Dispose()
+ {
+ if (_copyFramebufferHandle != 0)
+ {
+ GL.DeleteFramebuffer(_copyFramebufferHandle);
+
+ _copyFramebufferHandle = 0;
+ }
+ }
}
}
diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs
index 9df1d7571a..90723c4caf 100644
--- a/Ryujinx.HLE/Switch.cs
+++ b/Ryujinx.HLE/Switch.cs
@@ -134,6 +134,11 @@ namespace Ryujinx.HLE
Memory.Dispose();
}
+ public void DisposeGpu()
+ {
+ Gpu.Dispose();
+ }
+
public void Dispose()
{
Dispose(true);
diff --git a/Ryujinx/Ui/GLScreen.cs b/Ryujinx/Ui/GLScreen.cs
index 1cce6a1f76..f1249d642c 100644
--- a/Ryujinx/Ui/GLScreen.cs
+++ b/Ryujinx/Ui/GLScreen.cs
@@ -106,6 +106,9 @@ namespace Ryujinx.Ui
ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
}
}
+
+ _device.DisposeGpu();
+ _renderer.Dispose();
}
public void MainLoop()