diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index bf76d592f9..a0b3a326dc 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Version of the codegen (to be changed when codegen or guest format change). /// - private const ulong ShaderCodeGenVersion = 3063; + private const ulong ShaderCodeGenVersion = 3132; // Progress reporting helpers private volatile int _shaderCount; diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 996c2814b5..3b10ab2117 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation inst &= Instruction.Mask; bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; - bool accurateType = inst != Instruction.Lod; + bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize; bool coherent = flags.HasFlag(TextureFlags.Coherent); if (isImage)