diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index e37fbc0fc2..99818bc864 100644
--- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -3,21 +3,43 @@ using System;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
+    /// </summary>
     class Buffer : IRange<Buffer>, IDisposable
     {
         private GpuContext _context;
 
         private IBuffer _buffer;
 
+        /// <summary>
+        /// Host buffer object.
+        /// </summary>
         public IBuffer HostBuffer => _buffer;
 
+        /// <summary>
+        /// Start address of the buffer in guest memory.
+        /// </summary>
         public ulong Address { get; }
-        public ulong Size    { get; }
 
+        /// <summary>
+        /// Size of the buffer in bytes.
+        /// </summary>
+        public ulong Size { get; }
+
+        /// <summary>
+        /// End address of the buffer in guest memory.
+        /// </summary>
         public ulong EndAddress => Address + Size;
 
         private int[] _sequenceNumbers;
 
+        /// <summary>
+        /// Creates a new instance of the buffer.
+        /// </summary>
+        /// <param name="context">GPU context that the buffer belongs to</param>
+        /// <param name="address">Start address of the buffer</param>
+        /// <param name="size">Size of the buffer in bytes</param>
         public Buffer(GpuContext context, ulong address, ulong size)
         {
             _context = context;
@@ -31,6 +53,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             Invalidate();
         }
 
+        /// <summary>
+        /// Gets a sub-range from the buffer.
+        /// This can be used to bind and use sub-ranges of the buffer on the host API.
+        /// </summary>
+        /// <param name="address">Start address of the sub-range, must be greater or equal to the buffer address</param>
+        /// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
+        /// <returns>The buffer sub-range</returns>
         public BufferRange GetRange(ulong address, ulong size)
         {
             int offset = (int)(address - Address);
@@ -38,11 +67,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return new BufferRange(_buffer, offset, (int)size);
         }
 
+        /// <summary>
+        /// Checks if a given range overlaps with the buffer.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size in bytes of the range</param>
+        /// <returns>True if the range overlaps, false otherwise</returns>
         public bool OverlapsWith(ulong address, ulong size)
         {
             return Address < address + size && address < EndAddress;
         }
 
+        /// <summary>
+        /// Performs guest to host memory synchronization of the buffer data.
+        /// This causes the buffer data to be overwritten if a write was detected from the CPU,
+        /// since the last call to this method.
+        /// </summary>
+        /// <param name="address">Start address of the range to synchronize</param>
+        /// <param name="size">Size in bytes of the range to synchronize</param>
         public void SynchronizeMemory(ulong address, ulong size)
         {
             int currentSequenceNumber = _context.SequenceNumber;
@@ -83,11 +125,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Performs copy of all the buffer data from one buffer to another.
+        /// </summary>
+        /// <param name="destination">The destination buffer to copy the data into</param>
+        /// <param name="dstOffset">The offset of the destination buffer to copy into</param>
         public void CopyTo(Buffer destination, int dstOffset)
         {
             _buffer.CopyTo(destination._buffer, 0, dstOffset, (int)Size);
         }
 
+        /// <summary>
+        /// Flushes a range of the buffer.
+        /// This writes the range data back into guest memory.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size in bytes of the range</param>
         public void Flush(ulong address, ulong size)
         {
             int offset = (int)(address - Address);
@@ -97,11 +150,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _context.PhysicalMemory.Write(address, data);
         }
 
+        /// <summary>
+        /// Invalidates all the buffer data, causing it to be read from guest memory.
+        /// </summary>
         public void Invalidate()
         {
             _buffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
         }
 
+        /// <summary>
+        /// Disposes the host buffer.
+        /// </summary>
         public void Dispose()
         {
             _buffer.Dispose();
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs b/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
index 2a074bd3dd..42500342fc 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
@@ -1,5 +1,8 @@
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// Memory range used for buffers.
+    /// </summary>
     struct BufferBounds
     {
         public ulong Address;
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index d02146b427..1d27bc7e3c 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -6,6 +6,9 @@ using System;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// Buffer manager.
+    /// </summary>
     class BufferManager
     {
         private const int OverlapsBufferInitialCapacity = 10;
@@ -56,6 +59,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
 
         private bool _rebind;
 
+        /// <summary>
+        /// Creates a new instance of the buffer manager.
+        /// </summary>
+        /// <param name="context">The GPU context that the buffer manager belongs to</param>
         public BufferManager(GpuContext context)
         {
             _context = context;
@@ -79,6 +86,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Sets the memory range with the index buffer data, to be used for subsequent draw calls.
+        /// </summary>
+        /// <param name="gpuVa">Start GPU virtual address of the index buffer</param>
+        /// <param name="size">Size, in bytes, of the index buffer</param>
+        /// <param name="type">Type of each index buffer element</param>
         public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
         {
             ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -90,6 +103,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _indexBufferDirty = true;
         }
 
+        /// <summary>
+        /// Sets the memory range with vertex buffer data, to be used for subsequent draw calls.
+        /// </summary>
+        /// <param name="index">Index of the vertex buffer (up to 16)</param>
+        /// <param name="gpuVa">GPU virtual address of the buffer</param>
+        /// <param name="size">Size in bytes of the buffer</param>
+        /// <param name="stride">Stride of the buffer, defined as the number of bytes of each vertex</param>
+        /// <param name="divisor">Vertex divisor of the buffer, for instanced draws</param>
         public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
         {
             ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -111,6 +132,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Sets a storage buffer on the compute pipeline.
+        /// Storage buffers can be read and written to on shaders.
+        /// </summary>
+        /// <param name="index">Index of the storage buffer</param>
+        /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+        /// <param name="size">Size in bytes of the storage buffer</param>
         public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
         {
             size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
@@ -122,6 +150,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _cpStorageBuffers.Bind(index, address, size);
         }
 
+        /// <summary>
+        /// Sets a storage buffer on the graphics pipeline.
+        /// Storage buffers can be read and written to on shaders.
+        /// </summary>
+        /// <param name="stage">Index of the shader stage</param>
+        /// <param name="index">Index of the storage buffer</param>
+        /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+        /// <param name="size">Size in bytes of the storage buffer</param>
         public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
         {
             size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
@@ -139,6 +175,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _gpStorageBuffers[stage].Bind(index, address, size);
         }
 
+        /// <summary>
+        /// Sets a uniform buffer on the compute pipeline.
+        /// Uniform buffers are read-only from shaders, and have a small capacity.
+        /// </summary>
+        /// <param name="index">Index of the uniform buffer</param>
+        /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+        /// <param name="size">Size in bytes of the storage buffer</param>
         public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
         {
             ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -146,6 +189,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _cpUniformBuffers.Bind(index, address, size);
         }
 
+        /// <summary>
+        /// Sets a uniform buffer on the graphics pipeline.
+        /// Uniform buffers are read-only from shaders, and have a small capacity.
+        /// </summary>
+        /// <param name="stage">Index of the shader stage</param>
+        /// <param name="index">Index of the uniform buffer</param>
+        /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+        /// <param name="size">Size in bytes of the storage buffer</param>
         public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
         {
             ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -155,11 +206,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _gpUniformBuffersDirty = true;
         }
 
+        /// <summary>
+        /// Sets the enabled storage buffers mask on the compute pipeline.
+        /// Each bit set on the mask indicates that the respective buffer index is enabled.
+        /// </summary>
+        /// <param name="mask">Buffer enable mask</param>
         public void SetComputeStorageBufferEnableMask(uint mask)
         {
             _cpStorageBuffers.EnableMask = mask;
         }
 
+        /// <summary>
+        /// Sets the enabled storage buffers mask on the graphics pipeline.
+        /// Each bit set on the mask indicates that the respective buffer index is enabled.
+        /// </summary>
+        /// <param name="stage">Index of the shader stage</param>
+        /// <param name="mask">Buffer enable mask</param>
         public void SetGraphicsStorageBufferEnableMask(int stage, uint mask)
         {
             _gpStorageBuffers[stage].EnableMask = mask;
@@ -167,11 +229,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _gpStorageBuffersDirty = true;
         }
 
+        /// <summary>
+        /// Sets the enabled uniform buffers mask on the compute pipeline.
+        /// Each bit set on the mask indicates that the respective buffer index is enabled.
+        /// </summary>
+        /// <param name="mask">Buffer enable mask</param>
         public void SetComputeUniformBufferEnableMask(uint mask)
         {
             _cpUniformBuffers.EnableMask = mask;
         }
 
+        /// <summary>
+        /// Sets the enabled uniform buffers mask on the graphics pipeline.
+        /// Each bit set on the mask indicates that the respective buffer index is enabled.
+        /// </summary>
+        /// <param name="stage">Index of the shader stage</param>
+        /// <param name="mask">Buffer enable mask</param>
         public void SetGraphicsUniformBufferEnableMask(int stage, uint mask)
         {
             _gpUniformBuffers[stage].EnableMask = mask;
@@ -179,6 +252,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _gpUniformBuffersDirty = true;
         }
 
+        /// <summary>
+        /// Performs address translation of the GPU virtual address, and creates a
+        /// new buffer, if needed, for the specified range.
+        /// </summary>
+        /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
+        /// <param name="size">Size in bytes of the buffer</param>
+        /// <returns>CPU virtual address of the buffer, after address translation</returns>
         private ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
         {
             if (gpuVa == 0)
@@ -210,6 +290,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return address;
         }
 
+        /// <summary>
+        /// Creates a new buffer for the specified range, if needed.
+        /// If a buffer where this range can be fully contained already exists,
+        /// then the creation of a new buffer is not necessary.
+        /// </summary>
+        /// <param name="address">Address of the buffer in guest memory</param>
+        /// <param name="size">Size in bytes of the buffer</param>
         private void CreateBuffer(ulong address, ulong size)
         {
             int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
@@ -266,6 +353,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
             ShrinkOverlapsBufferIfNeeded();
         }
 
+        /// <summary>
+        /// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
+        /// </summary>
         private void ShrinkOverlapsBufferIfNeeded()
         {
             if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
@@ -274,16 +364,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Gets the address of the compute uniform buffer currently bound at the given index.
+        /// </summary>
+        /// <param name="index">Index of the uniform buffer binding</param>
+        /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns>
         public ulong GetComputeUniformBufferAddress(int index)
         {
             return _cpUniformBuffers.Buffers[index].Address;
         }
 
+        /// <summary>
+        /// Gets the address of the graphics uniform buffer currently bound at the given index.
+        /// </summary>
+        /// <param name="stage">Index of the shader stage</param>
+        /// <param name="index">Index of the uniform buffer binding</param>
+        /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns>
         public ulong GetGraphicsUniformBufferAddress(int stage, int index)
         {
             return _gpUniformBuffers[stage].Buffers[index].Address;
         }
 
+        /// <summary>
+        /// Ensures that the compute engine bindings are visible to the host GPU.
+        /// This actually performs the binding using the host graphics API.
+        /// </summary>
         public void CommitComputeBindings()
         {
             uint enableMask = _cpStorageBuffers.EnableMask;
@@ -332,6 +437,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _rebind = true;
         }
 
+        /// <summary>
+        /// Ensures that the graphics engine bindings are visible to the host GPU.
+        /// This actually performs the binding using the host graphics API.
+        /// </summary>
         public void CommitBindings()
         {
             if (_indexBufferDirty || _rebind)
@@ -414,16 +523,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _rebind = false;
         }
 
+        /// <summary>
+        /// Bind respective buffer bindings on the host API.
+        /// </summary>
+        /// <param name="bindings">Bindings to bind</param>
+        /// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffers</param>
         private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
         {
             BindOrUpdateBuffers(bindings, bind: true, isStorage);
         }
 
+        /// <summary>
+        /// Updates data for the already bound buffer bindings.
+        /// </summary>
+        /// <param name="bindings">Bindings to update</param>
         private void UpdateBuffers(BuffersPerStage[] bindings)
         {
             BindOrUpdateBuffers(bindings, bind: false);
         }
 
+        /// <summary>
+        /// This binds buffer into the host API, or updates data for already bound buffers.
+        /// </summary>
+        /// <param name="bindings">Bindings to bind or update</param>
+        /// <param name="bind">True to bind, false to update</param>
+        /// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffers</param>
         private void BindOrUpdateBuffers(BuffersPerStage[] bindings, bool bind, bool isStorage = false)
         {
             for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
@@ -461,6 +585,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Binds a buffer on the host API.
+        /// </summary>
+        /// <param name="index">Index to bind the buffer into</param>
+        /// <param name="stage">Shader stage to bind the buffer into</param>
+        /// <param name="bounds">Buffer address and size</param>
+        /// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffer</param>
         private void BindBuffer(int index, ShaderStage stage, BufferBounds bounds, bool isStorage)
         {
             BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
@@ -475,6 +606,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Copy a buffer data from a given address to another.
+        /// This does a GPU side copy.
+        /// </summary>
+        /// <param name="srcVa">GPU virtual address of the copy source</param>
+        /// <param name="dstVa">GPU virtual address of the copy destination</param>
+        /// <param name="size">Size in bytes of the copy</param>
         public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
         {
             ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
@@ -495,11 +633,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
             dstBuffer.Flush(dstAddress, size);
         }
 
+        /// <summary>
+        /// Gets a buffer sub-range for a given memory range.
+        /// </summary>
+        /// <param name="address">Start address of the memory range</param>
+        /// <param name="size">Size in bytes of the memory range</param>
+        /// <returns>The buffer sub-range for the given range</returns>
         private BufferRange GetBufferRange(ulong address, ulong size)
         {
             return GetBuffer(address, size).GetRange(address, size);
         }
 
+        /// <summary>
+        /// Gets a buffer for a given memory range.
+        /// A buffer overlapping with the specified range is assumed to already exist on the cache.
+        /// </summary>
+        /// <param name="address">Start address of the memory range</param>
+        /// <param name="size">Size in bytes of the memory range</param>
+        /// <returns>The buffer where the range is fully contained</returns>
         private Buffer GetBuffer(ulong address, ulong size)
         {
             Buffer buffer;
@@ -518,6 +669,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return buffer;
         }
 
+        /// <summary>
+        /// Performs guest to host memory synchronization of a given memory range.
+        /// </summary>
+        /// <param name="address">Start address of the memory range</param>
+        /// <param name="size">Size in bytes of the memory range</param>
         private void SynchronizeBufferRange(ulong address, ulong size)
         {
             if (size != 0)
diff --git a/Ryujinx.Graphics.Gpu/Memory/IRange.cs b/Ryujinx.Graphics.Gpu/Memory/IRange.cs
index ee3d5c0bee..6d275d3fb9 100644
--- a/Ryujinx.Graphics.Gpu/Memory/IRange.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/IRange.cs
@@ -1,5 +1,9 @@
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// Range of memory.
+    /// </summary>
+    /// <typeparam name="T">GPU resource type</typeparam>
     interface IRange<T>
     {
         ulong Address { get; }
diff --git a/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs b/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs
index ce2a2c7441..7765e89943 100644
--- a/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// GPU Index Buffer information.
+    /// </summary>
     struct IndexBuffer
     {
         public ulong Address;
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
index 500c36e509..a0247acfeb 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
@@ -3,15 +3,29 @@ using System.Runtime.InteropServices;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// GPU mapped memory accessor.
+    /// </summary>
     class MemoryAccessor
     {
         private GpuContext _context;
 
+        /// <summary>
+        /// Creates a new instance of the GPU memory accessor.
+        /// </summary>
+        /// <param name="context">GPU context that the memory accessor belongs to</param>
         public MemoryAccessor(GpuContext context)
         {
             _context = context;
         }
 
+        /// <summary>
+        /// Reads data from GPU mapped memory.
+        /// This reads as much data as possible, up to the specified maximum size.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address where the data is located</param>
+        /// <param name="maxSize">Maximum size of the data</param>
+        /// <returns>The data at the specified memory location</returns>
         public Span<byte> Read(ulong gpuVa, ulong maxSize)
         {
             ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -21,6 +35,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return _context.PhysicalMemory.Read(processVa, size);
         }
 
+        /// <summary>
+        /// Reads a structure from GPU mapped memory.
+        /// </summary>
+        /// <typeparam name="T">Type of the structure</typeparam>
+        /// <param name="gpuVa">GPU virtual address where the strcture is located</param>
+        /// <returns>The structure at the specified memory location</returns>
         public T Read<T>(ulong gpuVa) where T : struct
         {
             ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -30,6 +50,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.Read(processVa, size))[0];
         }
 
+        /// <summary>
+        /// Reads a 32-bits signed integer from GPU mapped memory.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address where the value is located</param>
+        /// <returns>The value at the specified memory location</returns>
         public int ReadInt32(ulong gpuVa)
         {
             ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -37,6 +62,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4));
         }
 
+        /// <summary>
+        /// Writes a 32-bits signed integer to GPU mapped memory.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address to write the value into</param>
+        /// <param name="value">The value to be written</param>
         public void Write(ulong gpuVa, int value)
         {
             ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -44,6 +74,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _context.PhysicalMemory.Write(processVa, BitConverter.GetBytes(value));
         }
 
+        /// <summary>
+        /// Writes data to GPU mapped memory.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address to write the data into</param>
+        /// <param name="data">The data to be written</param>
         public void Write(ulong gpuVa, Span<byte> data)
         {
             ulong processVa = _context.MemoryManager.Translate(gpuVa);
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 59319a47f8..d4d9b48a0b 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -1,5 +1,8 @@
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// GPU memory manager.
+    /// </summary>
     public class MemoryManager
     {
         private const ulong AddressSpaceSize = 1UL << 40;
@@ -26,11 +29,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
 
         private ulong[][] _pageTable;
 
+        /// <summary>
+        /// Creates a new instance of the GPU memory manager.
+        /// </summary>
         public MemoryManager()
         {
             _pageTable = new ulong[PtLvl0Size][];
         }
 
+        /// <summary>
+        /// Maps a given range of pages to the specified CPU virtual address.
+        /// All addresses and sizes must be page aligned.
+        /// </summary>
+        /// <param name="pa">CPU virtual address to map into</param>
+        /// <param name="va">GPU virtual address to be mapped</param>
+        /// <param name="size">Size in bytes of the mapping</param>
+        /// <returns>The GPU virtual address of the mapping</returns>
         public ulong Map(ulong pa, ulong va, ulong size)
         {
             lock (_pageTable)
@@ -44,6 +58,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return va;
         }
 
+        /// <summary>
+        /// Maps a given range of pages to a allocated GPU virtual address.
+        /// The memory is automatically allocated by the memory manager.
+        /// </summary>
+        /// <param name="pa">CPU virtual address to map into</param>
+        /// <param name="size">Mapping size in bytes</param>
+        /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
         public ulong Map(ulong pa, ulong size)
         {
             lock (_pageTable)
@@ -62,6 +83,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Maps a given range of pages to a allocated GPU virtual address.
+        /// The memory is automatically allocated by the memory manager.
+        /// This also ensures that the mapping is always done in the first 4GB of GPU address space.
+        /// </summary>
+        /// <param name="pa">CPU virtual address to map into</param>
+        /// <param name="size">Mapping size in bytes</param>
+        /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
         public ulong MapLow(ulong pa, ulong size)
         {
             lock (_pageTable)
@@ -84,6 +113,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Reserves memory at a fixed GPU memory location.
+        /// This prevents the reserved region from being used for memory allocation for map.
+        /// </summary>
+        /// <param name="va">CPU virtual address to reserve</param>
+        /// <param name="size">Reservation size in bytes</param>
+        /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
         public ulong ReserveFixed(ulong va, ulong size)
         {
             lock (_pageTable)
@@ -105,6 +141,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return va;
         }
 
+        /// <summary>
+        /// Reserves memory at any GPU memory location.
+        /// </summary>
+        /// <param name="size">Reservation size in bytes</param>
+        /// <param name="alignment">Reservation address alignment in bytes</param>
+        /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
         public ulong Reserve(ulong size, ulong alignment)
         {
             lock (_pageTable)
@@ -123,6 +165,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Frees memory that was previously allocated by a map or reserved.
+        /// </summary>
+        /// <param name="va">GPU virtual address to free</param>
+        /// <param name="size">Size in bytes of the region being freed</param>
         public void Free(ulong va, ulong size)
         {
             lock (_pageTable)
@@ -134,6 +181,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Gets the address of a unused (free) region of the specified size.
+        /// </summary>
+        /// <param name="size">Size of the region in bytes</param>
+        /// <param name="alignment">Required alignment of the region address in bytes</param>
+        /// <param name="start">Start address of the search on the address space</param>
+        /// <returns>GPU virtual address of the allocation, or an all ones mask in case of failure</returns>
         private ulong GetFreePosition(ulong size, ulong alignment = 1, ulong start = 1UL << 32)
         {
             // Note: Address 0 is not considered valid by the driver,
@@ -176,6 +230,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return PteUnmapped;
         }
 
+        /// <summary>
+        /// Gets the number of mapped or reserved pages on a given region.
+        /// </summary>
+        /// <param name="gpuVa">Start GPU virtual address of the region</param>
+        /// <returns>Mapped size in bytes of the specified region</returns>
         internal ulong GetSubSize(ulong gpuVa)
         {
             ulong size = 0;
@@ -188,6 +247,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return size;
         }
 
+        /// <summary>
+        /// Translated a GPU virtual address to a CPU virtual address.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address to be translated</param>
+        /// <returns>CPU virtual address</returns>
         internal ulong Translate(ulong gpuVa)
         {
             ulong baseAddress = GetPte(gpuVa);
@@ -200,11 +264,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return baseAddress + (gpuVa & PageMask);
         }
 
-        public bool IsRegionFree(ulong va, ulong size)
+        /// <summary>
+        /// Checks if a given memory region is currently unmapped.
+        /// </summary>
+        /// <param name="gpuVa">Start GPU virtual address of the region</param>
+        /// <param name="size">Size in bytes of the region</param>
+        /// <returns>True if the region is unmapped (free), false otherwise</returns>
+        public bool IsRegionFree(ulong gpuVa, ulong size)
         {
             for (ulong offset = 0; offset < size; offset += PageSize)
             {
-                if (IsPageInUse(va + offset))
+                if (IsPageInUse(gpuVa + offset))
                 {
                     return false;
                 }
@@ -213,15 +283,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return true;
         }
 
-        private bool IsPageInUse(ulong va)
+        /// <summary>
+        /// Checks if a given memory page is mapped or reserved.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address of the page</param>
+        /// <returns>True if the page is mapped or reserved, false otherwise</returns>
+        private bool IsPageInUse(ulong gpuVa)
         {
-            if (va >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
+            if (gpuVa >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
             {
                 return false;
             }
 
-            ulong l0 = (va >> PtLvl0Bit) & PtLvl0Mask;
-            ulong l1 = (va >> PtLvl1Bit) & PtLvl1Mask;
+            ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
+            ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
 
             if (_pageTable[l0] == null)
             {
@@ -231,10 +306,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return _pageTable[l0][l1] != PteUnmapped;
         }
 
-        private ulong GetPte(ulong address)
+        /// <summary>
+        /// Gets the Page Table entry for a given GPU virtual address.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address</param>
+        /// <returns>Page table entry (CPU virtual address)</returns>
+        private ulong GetPte(ulong gpuVa)
         {
-            ulong l0 = (address >> PtLvl0Bit) & PtLvl0Mask;
-            ulong l1 = (address >> PtLvl1Bit) & PtLvl1Mask;
+            ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
+            ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
 
             if (_pageTable[l0] == null)
             {
@@ -244,10 +324,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return _pageTable[l0][l1];
         }
 
-        private void SetPte(ulong address, ulong tgtAddr)
+        /// <summary>
+        /// Sets a Page Table entry at a given GPU virtual address.
+        /// </summary>
+        /// <param name="gpuVa">GPU virtual address</param>
+        /// <param name="pte">Page table entry (CPU virtual address)</param>
+        private void SetPte(ulong gpuVa, ulong pte)
         {
-            ulong l0 = (address >> PtLvl0Bit) & PtLvl0Mask;
-            ulong l1 = (address >> PtLvl1Bit) & PtLvl1Mask;
+            ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
+            ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
 
             if (_pageTable[l0] == null)
             {
@@ -259,7 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
                 }
             }
 
-            _pageTable[l0][l1] = tgtAddr;
+            _pageTable[l0][l1] = pte;
         }
     }
 }
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index 8f585b0f7a..7a6b096347 100644
--- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -4,25 +4,51 @@ namespace Ryujinx.Graphics.Gpu.Memory
 {
     using CpuMemoryManager = ARMeilleure.Memory.MemoryManager;
 
+    /// <summary>
+    /// Represents physical memory, accessible from the GPU.
+    /// This is actually working CPU virtual addresses, of memory mapped on the game process.
+    /// </summary>
     class PhysicalMemory
     {
         private readonly CpuMemoryManager _cpuMemory;
 
+        /// <summary>
+        /// Creates a new instance of the physical memory.
+        /// </summary>
+        /// <param name="cpuMemory">CPU memory manager of the application process</param>
         public PhysicalMemory(CpuMemoryManager cpuMemory)
         {
             _cpuMemory = cpuMemory;
         }
 
+        /// <summary>
+        /// Reads data from the application process.
+        /// </summary>
+        /// <param name="address">Address to be read</param>
+        /// <param name="size">Size in bytes to be read</param>
+        /// <returns>The data at the specified memory location</returns>
         public Span<byte> Read(ulong address, ulong size)
         {
             return _cpuMemory.ReadBytes((long)address, (long)size);
         }
 
+        /// <summary>
+        /// Writes data to the application process.
+        /// </summary>
+        /// <param name="address">Address to write into</param>
+        /// <param name="data">Data to be written</param>
         public void Write(ulong address, Span<byte> data)
         {
             _cpuMemory.WriteBytes((long)address, data.ToArray());
         }
 
+        /// <summary>
+        /// Gets the modified ranges for a given range of the application process mapped memory.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size, in bytes, of the range</param>
+        /// <param name="name">Name of the GPU resource being checked</param>
+        /// <returns>Ranges, composed of address and size, modified by the application process, form the CPU</returns>
         public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name)
         {
             return _cpuMemory.GetModifiedRanges(address, size, (int)name);
diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
index 45f23cf325..52bcf9b46f 100644
--- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
@@ -3,17 +3,28 @@ using System.Collections.Generic;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// Lists of GPU resources with data on guest memory.
+    /// </summary>
+    /// <typeparam name="T">Type of the GPU resource</typeparam>
     class RangeList<T> where T : IRange<T>
     {
         private const int ArrayGrowthSize = 32;
 
         private List<T> _items;
 
+        /// <summary>
+        /// Creates a new GPU resources list.
+        /// </summary>
         public RangeList()
         {
             _items = new List<T>();
         }
 
+        /// <summary>
+        /// Adds a new item to the list.
+        /// </summary>
+        /// <param name="item">The item to be added</param>
         public void Add(T item)
         {
             int index = BinarySearch(item.Address);
@@ -26,6 +37,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _items.Insert(index, item);
         }
 
+        /// <summary>
+        /// Removes a item from the list.
+        /// </summary>
+        /// <param name="item">The item to be removed</param>
+        /// <returns>True if the item was removed, or false if it was not found</returns>
         public bool Remove(T item)
         {
             int index = BinarySearch(item.Address);
@@ -58,11 +74,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return false;
         }
 
+        /// <summary>
+        /// Gets the first item on the list overlapping in memory with the specified item.
+        /// Despite the name, this has no ordering guarantees of the returned item.
+        /// It only ensures that the item returned overlaps the specified item.
+        /// </summary>
+        /// <param name="item">Item to check for overlaps</param>
+        /// <returns>The overlapping item, or the default value for the type if none found</returns>
         public T FindFirstOverlap(T item)
         {
             return FindFirstOverlap(item.Address, item.Size);
         }
 
+        /// <summary>
+        /// Gets the first item on the list overlapping the specified memory range.
+        /// Despite the name, this has no ordering guarantees of the returned item.
+        /// It only ensures that the item returned overlaps the specified memory range.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size in bytes or the rangee</param>
+        /// <returns>The overlapping item, or the default value for the type if none found</returns>
         public T FindFirstOverlap(ulong address, ulong size)
         {
             int index = BinarySearch(address, size);
@@ -75,11 +106,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return _items[index];
         }
 
+        /// <summary>
+        /// Gets all items overlapping with the specified item in memory.
+        /// </summary>
+        /// <param name="item">Item to check for overlaps</param>
+        /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
+        /// <returns>The number of overlapping items found</returns>
         public int FindOverlaps(T item, ref T[] output)
         {
             return FindOverlaps(item.Address, item.Size, ref output);
         }
 
+        /// <summary>
+        /// Gets all items on the list overlapping the specified memory range.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size in bytes or the rangee</param>
+        /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
+        /// <returns>The number of overlapping items found</returns>
         public int FindOverlaps(ulong address, ulong size, ref T[] output)
         {
             int outputIndex = 0;
@@ -110,19 +154,36 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return outputIndex;
         }
 
+        /// <summary>
+        /// Gets all items overlapping with the specified item in memory.
+        /// This method only returns correct results if none of the items on the list overlaps with
+        /// each other. If that is not the case, this method should not be used.
+        /// This method is faster than the regular method to find all overlaps.
+        /// </summary>
+        /// <param name="item">Item to check for overlaps</param>
+        /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
+        /// <returns>The number of overlapping items found</returns>
         public int FindOverlapsNonOverlapping(T item, ref T[] output)
         {
             return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
         }
 
+        /// <summary>
+        /// Gets all items on the list overlapping the specified memory range.
+        /// This method only returns correct results if none of the items on the list overlaps with
+        /// each other. If that is not the case, this method should not be used.
+        /// This method is faster than the regular method to find all overlaps.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size in bytes or the rangee</param>
+        /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
+        /// <returns>The number of overlapping items found</returns>
         public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
         {
             // This is a bit faster than FindOverlaps, but only works
             // when none of the items on the list overlaps with each other.
             int outputIndex = 0;
 
-            ulong endAddress = address + size;
-
             int index = BinarySearch(address, size);
 
             if (index >= 0)
@@ -147,6 +208,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return outputIndex;
         }
 
+        /// <summary>
+        /// Gets all items on the list with the specified memory address.
+        /// </summary>
+        /// <param name="address">Address to find</param>
+        /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
+        /// <returns>The number of matches found</returns>
         public int FindOverlaps(ulong address, ref T[] output)
         {
             int index = BinarySearch(address);
@@ -181,6 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return outputIndex;
         }
 
+        /// <summary>
+        /// Performs binary search on the internal list of items.
+        /// </summary>
+        /// <param name="address">Address to find</param>
+        /// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
         private int BinarySearch(ulong address)
         {
             int left  = 0;
@@ -212,6 +284,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return ~left;
         }
 
+        /// <summary>
+        /// Performs binary search for items overlapping a given memory range.
+        /// </summary>
+        /// <param name="address">Start address of the range</param>
+        /// <param name="size">Size of the range in bytes</param>
+        /// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
         private int BinarySearch(ulong address, ulong size)
         {
             int left  = 0;
diff --git a/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs b/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
index 9476a384f1..c3d2dc77a1 100644
--- a/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
@@ -1,5 +1,8 @@
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// Name of a GPU resource.
+    /// </summary>
     public enum ResourceName
     {
         Buffer,
diff --git a/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs b/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs
index 1cb854d636..8f08912513 100644
--- a/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs
@@ -1,5 +1,8 @@
 namespace Ryujinx.Graphics.Gpu.Memory
 {
+    /// <summary>
+    /// GPU Vertex Buffer information.
+    /// </summary>
     struct VertexBuffer
     {
         public ulong Address;