forked from Mirror/Ryujinx
3aa3c4261a
* add gl rendering widget * embed renderer into main window * add input * fix mouse input * fix mouse coords * refresh game list after closing game, remove profiler method * rebase, hide game list progress bar while game is running * Some bug fixes Changelog: - Reapply some changes that got lost while rebasing from #904 - Make sure to guarantee exclusivity on the GL context (fixing multiple possible race conditions on Windows) - Avoid making GLRenderer disposed multiple time * add fullscreen, enable input on focus, disable aplha * addressed comments * Disable transparency in the window * fix fullscreen state, fix focus, addressed comments * nit * addressed nit Co-authored-by: Thog <thog@protonmail.com>
87 lines
No EOL
3 KiB
C#
87 lines
No EOL
3 KiB
C#
using Gtk;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Debugger.Profiler;
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using Ryujinx.Ui;
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using OpenTK;
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using System;
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using System.IO;
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namespace Ryujinx
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{
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class Program
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{
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static void Main(string[] args)
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{
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Toolkit.Init(new ToolkitOptions
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{
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Backend = PlatformBackend.PreferNative,
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EnableHighResolution = true
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});
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Console.Title = "Ryujinx Console";
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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GLib.ExceptionManager.UnhandledException += Glib_UnhandledException;
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// Initialize the configuration
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ConfigurationState.Initialize();
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// Initialize the logger system
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LoggerModule.Initialize();
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// Initialize Discord integration
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DiscordIntegrationModule.Initialize();
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string configurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(configurationPath))
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{
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(configurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat);
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}
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else
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{
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// No configuration, we load the default values and save it on disk
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
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}
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Profile.Initialize();
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Application.Init();
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string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
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{
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GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
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}
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MainWindow mainWindow = new MainWindow();
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mainWindow.Show();
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if (args.Length == 1)
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{
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mainWindow.LoadApplication(args[0]);
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}
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Application.Run();
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}
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private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e)
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{
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Exception exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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Logger.Shutdown();
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}
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}
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}
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} |