From 0ed40c71754e194c42a5a2758c0db1a5fc1de50b Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 11 May 2023 15:47:55 -0300
Subject: [PATCH] Fix incorrect ASTC endpoint color when using LuminanceDelta
 mode (#4890)

---
 src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
index 08738583ef..80683d17b2 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
@@ -956,7 +956,7 @@ namespace Ryujinx.Graphics.Texture.Astc
                 {
                     Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
                     int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0));
-                    int l1 = (int)Math.Max(l0 + (val[1] & 0x3F), 0xFFU);
+                    int l1 = (int)Math.Min(l0 + (val[1] & 0x3F), 0xFFU);
 
                     endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0);
                     endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1);