From c9fc52edb6abc014d5d5671c1634b01ace48de2f Mon Sep 17 00:00:00 2001 From: Thomas Guillemard Date: Thu, 19 Jul 2018 20:44:52 +0200 Subject: [PATCH] Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293) --- Ryujinx.HLE/OsHle/Horizon.cs | 1 - Ryujinx.HLE/OsHle/Process.cs | 10 +++++----- Ryujinx.HLE/VirtualFileSystem.cs | 4 ++-- 3 files changed, 7 insertions(+), 8 deletions(-) diff --git a/Ryujinx.HLE/OsHle/Horizon.cs b/Ryujinx.HLE/OsHle/Horizon.cs index 9d8a937ff2..70ae24be32 100644 --- a/Ryujinx.HLE/OsHle/Horizon.cs +++ b/Ryujinx.HLE/OsHle/Horizon.cs @@ -96,7 +96,6 @@ namespace Ryujinx.HLE.OsHle if (IsNro && (SwitchFilePath == null || !SwitchFilePath.StartsWith("sdmc:/"))) { - // TODO: avoid copying the file if we are already inside a sdmc directory string SwitchPath = $"sdmc:/switch/{Name}{Homebrew.TemporaryNroSuffix}"; string TempPath = Ns.VFs.SwitchPathToSystemPath(SwitchPath); diff --git a/Ryujinx.HLE/OsHle/Process.cs b/Ryujinx.HLE/OsHle/Process.cs index be27dcc288..c7606dc902 100644 --- a/Ryujinx.HLE/OsHle/Process.cs +++ b/Ryujinx.HLE/OsHle/Process.cs @@ -403,11 +403,6 @@ namespace Ryujinx.HLE.OsHle { if (Disposing && !Disposed) { - if (NeedsHbAbi && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix)) - { - File.Delete(Executables[0].FilePath); - } - //If there is still some thread running, disposing the objects is not //safe as the thread may try to access those resources. Instead, we set //the flag to have the Process disposed when all threads finishes. @@ -431,6 +426,11 @@ namespace Ryujinx.HLE.OsHle } } + if (NeedsHbAbi && Executables.Count > 0 && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix)) + { + File.Delete(Executables[0].FilePath); + } + INvDrvServices.UnloadProcess(this); AppletState.Dispose(); diff --git a/Ryujinx.HLE/VirtualFileSystem.cs b/Ryujinx.HLE/VirtualFileSystem.cs index 38df81f87d..df1fc9db13 100644 --- a/Ryujinx.HLE/VirtualFileSystem.cs +++ b/Ryujinx.HLE/VirtualFileSystem.cs @@ -57,11 +57,11 @@ namespace Ryujinx.HLE public string SystemPathToSwitchPath(string SystemPath) { - string BaseSystemPath = GetBasePath() + "/"; + string BaseSystemPath = GetBasePath() + Path.DirectorySeparatorChar; if (SystemPath.StartsWith(BaseSystemPath)) { string RawPath = SystemPath.Replace(BaseSystemPath, ""); - int FirstSeparatorOffset = RawPath.IndexOf('/'); + int FirstSeparatorOffset = RawPath.IndexOf(Path.DirectorySeparatorChar); if (FirstSeparatorOffset == -1) { return $"{RawPath}:/";