using System; namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { /// <summary> /// Disk cache load exception. /// </summary> class DiskCacheLoadException : Exception { /// <summary> /// Result of the cache load operation. /// </summary> public DiskCacheLoadResult Result { get; } /// <summary> /// Creates a new instance of the disk cache load exception. /// </summary> public DiskCacheLoadException() { } /// <summary> /// Creates a new instance of the disk cache load exception. /// </summary> /// <param name="message">Exception message</param> public DiskCacheLoadException(string message) : base(message) { } /// <summary> /// Creates a new instance of the disk cache load exception. /// </summary> /// <param name="message">Exception message</param> /// <param name="inner">Inner exception</param> public DiskCacheLoadException(string message, Exception inner) : base(message, inner) { } /// <summary> /// Creates a new instance of the disk cache load exception. /// </summary> /// <param name="result">Result code</param> public DiskCacheLoadException(DiskCacheLoadResult result) : base(result.GetMessage()) { Result = result; } } }