namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { /// <summary> /// Guest shader code and constant buffer data accessed by the shader. /// </summary> readonly struct GuestCodeAndCbData { /// <summary> /// Maxwell binary shader code. /// </summary> public byte[] Code { get; } /// <summary> /// Constant buffer 1 data accessed by the shader. /// </summary> public byte[] Cb1Data { get; } /// <summary> /// Creates a new instance of the guest shader code and constant buffer data. /// </summary> /// <param name="code">Maxwell binary shader code</param> /// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param> public GuestCodeAndCbData(byte[] code, byte[] cb1Data) { Code = code; Cb1Data = cb1Data; } } }