using Gal; namespace Ryujinx.Gpu { class NsGpu { public IGalRenderer Renderer { get; private set; } public NsGpuMemoryMgr MemoryMgr { get; private set; } public NsGpuPGraph PGraph { get; private set; } public NsGpu(IGalRenderer Renderer) { this.Renderer = Renderer; MemoryMgr = new NsGpuMemoryMgr(); PGraph = new NsGpuPGraph(this); } } }