rjx-mirror/Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs
gdkchan 9dfe81770a
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00

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C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class AstHelper
{
public static void AddUse(IAstNode node, IAstNode parent)
{
if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
{
operand.Uses.Add(parent);
}
}
public static void AddDef(IAstNode node, IAstNode parent)
{
if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
{
operand.Defs.Add(parent);
}
}
public static void RemoveUse(IAstNode node, IAstNode parent)
{
if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
{
operand.Uses.Remove(parent);
}
}
public static void RemoveDef(IAstNode node, IAstNode parent)
{
if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
{
operand.Defs.Remove(parent);
}
}
public static AstAssignment Assign(IAstNode destination, IAstNode source)
{
return new AstAssignment(destination, source);
}
public static AstOperand Const(int value)
{
return new AstOperand(OperandType.Constant, value);
}
public static AstOperand Local(AggregateType type)
{
AstOperand local = new AstOperand(OperandType.LocalVariable);
local.VarType = type;
return local;
}
public static IAstNode InverseCond(IAstNode cond)
{
return new AstOperation(Instruction.LogicalNot, cond);
}
public static IAstNode Next(IAstNode node)
{
return node.LLNode.Next?.Value;
}
public static IAstNode Previous(IAstNode node)
{
return node.LLNode.Previous?.Value;
}
}
}