From 17354d59d14680258186168c1c462654665ee8c7 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 16 Aug 2023 18:16:25 -0300 Subject: [PATCH] Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) * Declare and use gl_PerVertex block for VTG per-vertex built-ins * Shader cache version bump --- .../Shader/DiskCache/DiskCacheHostStorage.cs | 2 +- .../CodeGen/Spirv/Declarations.cs | 86 +++++++++++++++++++ .../CodeGen/Spirv/Instructions.cs | 32 +++++++ .../CodeGen/Spirv/IoMap.cs | 39 +++++++++ src/Ryujinx.Graphics.Shader/ShaderStage.cs | 13 +++ src/Spv.Generator/Module.cs | 7 +- 6 files changed, 176 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 512ae94b4c..9afc5b6180 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 5529; + private const uint CodeGenVersion = 5576; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index f3a083c3bf..153a6940bb 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -348,12 +348,98 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } } } + else if (IoMap.IsPerVertexBuiltIn(ioDefinition.IoVariable)) + { + continue; + } bool isOutput = ioDefinition.StorageKind.IsOutput(); bool isPerPatch = ioDefinition.StorageKind.IsPerPatch(); DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation); } + + DeclarePerVertexBlock(context); + } + + private static void DeclarePerVertexBlock(CodeGenContext context) + { + if (context.Definitions.Stage.IsVtg()) + { + if (context.Definitions.Stage != ShaderStage.Vertex) + { + var perVertexInputStructType = CreatePerVertexStructType(context); + int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32; + var perVertexInputArrayType = context.TypeArray(perVertexInputStructType, context.Constant(context.TypeU32(), arraySize)); + var perVertexInputPointerType = context.TypePointer(StorageClass.Input, perVertexInputArrayType); + var perVertexInputVariable = context.Variable(perVertexInputPointerType, StorageClass.Input); + + context.Name(perVertexInputVariable, "gl_in"); + + context.AddGlobalVariable(perVertexInputVariable); + context.Inputs.Add(new IoDefinition(StorageKind.Input, IoVariable.Position), perVertexInputVariable); + } + + var perVertexOutputStructType = CreatePerVertexStructType(context); + + void DecorateTfo(IoVariable ioVariable, int fieldIndex) + { + if (context.Definitions.TryGetTransformFeedbackOutput(ioVariable, 0, 0, out var transformFeedbackOutput)) + { + context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer); + context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride); + context.MemberDecorate(perVertexOutputStructType, fieldIndex, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset); + } + } + + DecorateTfo(IoVariable.Position, 0); + DecorateTfo(IoVariable.PointSize, 1); + DecorateTfo(IoVariable.ClipDistance, 2); + + SpvInstruction perVertexOutputArrayType; + + if (context.Definitions.Stage == ShaderStage.TessellationControl) + { + int arraySize = context.Definitions.ThreadsPerInputPrimitive; + perVertexOutputArrayType = context.TypeArray(perVertexOutputStructType, context.Constant(context.TypeU32(), arraySize)); + } + else + { + perVertexOutputArrayType = perVertexOutputStructType; + } + + var perVertexOutputPointerType = context.TypePointer(StorageClass.Output, perVertexOutputArrayType); + var perVertexOutputVariable = context.Variable(perVertexOutputPointerType, StorageClass.Output); + + context.AddGlobalVariable(perVertexOutputVariable); + context.Outputs.Add(new IoDefinition(StorageKind.Output, IoVariable.Position), perVertexOutputVariable); + } + } + + private static SpvInstruction CreatePerVertexStructType(CodeGenContext context) + { + var vec4FloatType = context.TypeVector(context.TypeFP32(), 4); + var floatType = context.TypeFP32(); + var array8FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 8)); + var array1FloatType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), 1)); + + var perVertexStructType = context.TypeStruct(true, vec4FloatType, floatType, array8FloatType, array1FloatType); + + context.Name(perVertexStructType, "gl_PerVertex"); + + context.MemberName(perVertexStructType, 0, "gl_Position"); + context.MemberName(perVertexStructType, 1, "gl_PointSize"); + context.MemberName(perVertexStructType, 2, "gl_ClipDistance"); + context.MemberName(perVertexStructType, 3, "gl_CullDistance"); + + context.Decorate(perVertexStructType, Decoration.Block); + + context.MemberDecorate(perVertexStructType, 0, Decoration.BuiltIn, (LiteralInteger)BuiltIn.Position); + context.MemberDecorate(perVertexStructType, 1, Decoration.BuiltIn, (LiteralInteger)BuiltIn.PointSize); + context.MemberDecorate(perVertexStructType, 2, Decoration.BuiltIn, (LiteralInteger)BuiltIn.ClipDistance); + context.MemberDecorate(perVertexStructType, 3, Decoration.BuiltIn, (LiteralInteger)BuiltIn.CullDistance); + + return perVertexStructType; } private static void DeclareInputOrOutput( diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 30ce7f8bae..98c1b9d284 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -1788,6 +1788,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv StorageClass storageClass; SpvInstruction baseObj; int srcIndex = 0; + IoVariable? perVertexBuiltIn = null; switch (storageKind) { @@ -1881,6 +1882,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv else { (_, varType) = IoMap.GetSpirvBuiltIn(ioVariable); + + if (IoMap.IsPerVertexBuiltIn(ioVariable)) + { + perVertexBuiltIn = ioVariable; + ioVariable = IoVariable.Position; + } } varType &= AggregateType.ElementTypeMask; @@ -1902,6 +1909,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic(); int inputsCount = (isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex; + if (perVertexBuiltIn.HasValue) + { + int fieldIndex = IoMap.GetPerVertexStructFieldIndex(perVertexBuiltIn.Value); + + var indexes = new SpvInstruction[inputsCount + 1]; + int index = 0; + + if (IoMap.IsPerVertexArrayBuiltIn(storageKind, context.Definitions.Stage)) + { + indexes[index++] = context.Get(AggregateType.S32, operation.GetSource(srcIndex++)); + indexes[index++] = context.Constant(context.TypeS32(), fieldIndex); + } + else + { + indexes[index++] = context.Constant(context.TypeS32(), fieldIndex); + } + + for (; index < inputsCount + 1; srcIndex++, index++) + { + indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex)); + } + + return context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes); + } + if (operation.Inst == Instruction.AtomicCompareAndSwap) { inputsCount--; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs index 8a61032374..08d403e2f1 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.Translation; +using System; using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv @@ -80,5 +81,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return false; } + + public static bool IsPerVertexBuiltIn(IoVariable ioVariable) + { + switch (ioVariable) + { + case IoVariable.Position: + case IoVariable.PointSize: + case IoVariable.ClipDistance: + return true; + } + + return false; + } + + public static bool IsPerVertexArrayBuiltIn(StorageKind storageKind, ShaderStage stage) + { + if (storageKind == StorageKind.Output) + { + return stage == ShaderStage.TessellationControl; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + + public static int GetPerVertexStructFieldIndex(IoVariable ioVariable) + { + return ioVariable switch + { + IoVariable.Position => 0, + IoVariable.PointSize => 1, + IoVariable.ClipDistance => 2, + _ => throw new ArgumentException($"Invalid built-in variable {ioVariable}.") + }; + } } } diff --git a/src/Ryujinx.Graphics.Shader/ShaderStage.cs b/src/Ryujinx.Graphics.Shader/ShaderStage.cs index f6cfe4bb27..2522b4fc1e 100644 --- a/src/Ryujinx.Graphics.Shader/ShaderStage.cs +++ b/src/Ryujinx.Graphics.Shader/ShaderStage.cs @@ -23,5 +23,18 @@ namespace Ryujinx.Graphics.Shader { return stage == ShaderStage.Vertex || stage == ShaderStage.Fragment || stage == ShaderStage.Compute; } + + /// + /// Checks if the shader stage is vertex, tessellation or geometry. + /// + /// Shader stage + /// True if the shader stage is vertex, tessellation or geometry, false otherwise + public static bool IsVtg(this ShaderStage stage) + { + return stage == ShaderStage.Vertex || + stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } } } diff --git a/src/Spv.Generator/Module.cs b/src/Spv.Generator/Module.cs index 5e1a91232d..193284106d 100644 --- a/src/Spv.Generator/Module.cs +++ b/src/Spv.Generator/Module.cs @@ -28,6 +28,7 @@ namespace Spv.Generator // In the declaration block. private readonly Dictionary _typeDeclarations; + private readonly List _typeDeclarationsList; // In the declaration block. private readonly List _globals; // In the declaration block. @@ -54,6 +55,7 @@ namespace Spv.Generator _debug = new List(); _annotations = new List(); _typeDeclarations = new Dictionary(); + _typeDeclarationsList = new List(); _constants = new Dictionary(); _globals = new List(); _functionsDeclarations = new List(); @@ -126,7 +128,8 @@ namespace Spv.Generator instruction.SetId(GetNewId()); - _typeDeclarations.Add(key, instruction); + _typeDeclarations[key] = instruction; + _typeDeclarationsList.Add(instruction); } public void AddEntryPoint(ExecutionModel executionModel, Instruction function, string name, params Instruction[] interfaces) @@ -330,7 +333,7 @@ namespace Spv.Generator // Ensure that everything is in the right order in the declarations section. List declarations = new(); - declarations.AddRange(_typeDeclarations.Values); + declarations.AddRange(_typeDeclarationsList); declarations.AddRange(_globals); declarations.AddRange(_constants.Values); declarations.Sort((Instruction x, Instruction y) => x.Id.CompareTo(y.Id));