diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 45a2705194..ae7fa6cf55 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -30,6 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Image
///
public Format Format => Info.FormatInfo.Format;
+ ///
+ /// Texture target.
+ ///
+ public Target Target { get; private set; }
+
///
/// Texture information.
///
@@ -290,7 +295,7 @@ namespace Ryujinx.Graphics.Gpu.Image
width <<= _firstLevel;
height <<= _firstLevel;
- if (Info.Target == Target.Texture3D)
+ if (Target == Target.Texture3D)
{
depthOrLayers <<= _firstLevel;
}
@@ -532,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
public void SynchronizeMemory()
{
- if (Info.Target == Target.TextureBuffer)
+ if (Target == Target.TextureBuffer)
{
return;
}
@@ -653,11 +658,11 @@ namespace Ryujinx.Graphics.Gpu.Image
data = decoded;
}
- else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
+ else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
{
data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
}
- else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
+ else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
{
data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
}
@@ -760,7 +765,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- if (Info.Target != Target.TextureBuffer)
+ if (Target != Target.TextureBuffer)
{
if (Info.IsLinear)
{
@@ -903,7 +908,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// A view of this texture with the requested target, or null if the target is invalid for this texture
public ITexture GetTargetTexture(Target target)
{
- if (target == Info.Target)
+ if (target == Target)
{
return HostTexture;
}
@@ -1008,6 +1013,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private void SetInfo(TextureInfo info)
{
Info = info;
+ Target = info.Target;
_depth = info.GetDepth();
_layers = info.GetLayers();
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 8d44165c6b..9601b83255 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
}
- if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
+ if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
@@ -349,7 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
- if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
+ if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind