diff --git a/Ryujinx.Graphics/Gal/IGalShader.cs b/Ryujinx.Graphics/Gal/IGalShader.cs index 06f3fac979..9adaceaf50 100644 --- a/Ryujinx.Graphics/Gal/IGalShader.cs +++ b/Ryujinx.Graphics/Gal/IGalShader.cs @@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Gal void Bind(long Key); + void Unbind(GalShaderType Type); + void BindProgram(); } } \ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs index 3c5c874eaa..c55a758b4a 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs @@ -203,6 +203,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL } } + public void Unbind(GalShaderType Type) + { + switch (Type) + { + case GalShaderType.Vertex: Current.Vertex = null; break; + case GalShaderType.TessControl: Current.TessControl = null; break; + case GalShaderType.TessEvaluation: Current.TessEvaluation = null; break; + case GalShaderType.Geometry: Current.Geometry = null; break; + case GalShaderType.Fragment: Current.Fragment = null; break; + } + } + public void BindProgram() { if (Current.Vertex == null || diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index f3075a504e..575fb72f9a 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Gal.Shader private void PrintDeclOutAttributes() { - if (Decl.ShaderType == GalShaderType.Vertex) + if (Decl.ShaderType != GalShaderType.Fragment) { SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";"); } @@ -337,7 +337,10 @@ namespace Ryujinx.Graphics.Gal.Shader if (Decl.ShaderType == GalShaderType.Vertex) { SB.AppendLine(IdentationStr + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";"); + } + if (Decl.ShaderType != GalShaderType.Fragment) + { SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + " = gl_Position;"); SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + ".w = 1;"); } @@ -598,9 +601,6 @@ namespace Ryujinx.Graphics.Gal.Shader { switch (Op.Inst) { - case ShaderIrInst.Frcp: - return true; - case ShaderIrInst.Ipa: case ShaderIrInst.Texq: case ShaderIrInst.Texs: @@ -608,8 +608,7 @@ namespace Ryujinx.Graphics.Gal.Shader return false; } - return Op.OperandB != null || - Op.OperandC != null; + return true; } private string GetName(ShaderIrOperCbuf Cbuf) @@ -711,13 +710,13 @@ namespace Ryujinx.Graphics.Gal.Shader } else { - return Imm.Value.ToString(CultureInfo.InvariantCulture); + return GetIntConst(Imm.Value); } } private string GetValue(ShaderIrOperImmf Immf) { - return Immf.Value.ToString(CultureInfo.InvariantCulture); + return GetFloatConst(Immf.Value); } private string GetName(ShaderIrOperPred Pred) @@ -1047,7 +1046,7 @@ namespace Ryujinx.Graphics.Gal.Shader if (!float.IsNaN(Value) && !float.IsInfinity(Value)) { - return Value.ToString(CultureInfo.InvariantCulture); + return GetFloatConst(Value); } } break; @@ -1064,6 +1063,20 @@ namespace Ryujinx.Graphics.Gal.Shader return Expr; } + private static string GetIntConst(int Value) + { + string Expr = Value.ToString(CultureInfo.InvariantCulture); + + return Value < 0 ? "(" + Expr + ")" : Expr; + } + + private static string GetFloatConst(float Value) + { + string Expr = Value.ToString(CultureInfo.InvariantCulture); + + return Value < 0 ? "(" + Expr + ")" : Expr; + } + private static OperType GetDstNodeType(ShaderIrNode Node) { //Special case instructions with the result type different diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs index 2bacd71b36..5c474ab0bc 100644 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs +++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs @@ -172,6 +172,8 @@ namespace Ryujinx.HLE.Gpu.Engines for (; Index < 6; Index++) { + GalShaderType Type = GetTypeFromProgram(Index); + int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10); int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10); @@ -180,16 +182,16 @@ namespace Ryujinx.HLE.Gpu.Engines if (!Enable) { + Gpu.Renderer.Shader.Unbind(Type); + continue; } long Key = BasePosition + (uint)Offset; - GalShaderType ShaderType = GetTypeFromProgram(Index); + Keys[(int)Type] = Key; - Keys[(int)ShaderType] = Key; - - Gpu.Renderer.Shader.Create(Vmm, Key, ShaderType); + Gpu.Renderer.Shader.Create(Vmm, Key, Type); Gpu.Renderer.Shader.Bind(Key); } diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index 6b9a306355..c0749d6a25 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -62,67 +62,67 @@ namespace Ryujinx.HLE.Gpu.Texture { return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16); } - + case GalTextureFormat.Astc2D5x5: { return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16); } - + case GalTextureFormat.Astc2D6x6: { return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16); } - + case GalTextureFormat.Astc2D8x8: { return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16); } - + case GalTextureFormat.Astc2D10x10: { return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16); } - + case GalTextureFormat.Astc2D12x12: { return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16); } - + case GalTextureFormat.Astc2D5x4: { return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16); } - + case GalTextureFormat.Astc2D6x5: { return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16); } - + case GalTextureFormat.Astc2D8x6: { return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16); } - + case GalTextureFormat.Astc2D10x8: { return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16); } - + case GalTextureFormat.Astc2D12x10: { return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16); } - + case GalTextureFormat.Astc2D8x5: { return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16); } - + case GalTextureFormat.Astc2D10x5: { return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16); } - + case GalTextureFormat.Astc2D10x6: { return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16); @@ -139,7 +139,7 @@ namespace Ryujinx.HLE.Gpu.Texture return W * H * Bpb; } - + public static (AMemory Memory, long Position) GetMemoryAndPosition( IAMemory Memory, long Position) diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 8bd4dbcbaa..6c08cd6c4d 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -30,7 +30,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5); case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6); case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8); - case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10); + case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10); case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12); case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4); case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);