diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
index 7628fe6bf6..e1b9a61bc1 100644
--- a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
+++ b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
@@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Gpu
else if (meth.Method < 0x60)
{
// TODO: check if macros are shared between subchannels or not. For now let's assume they are.
- _fifoChannel.State.CallMethod(meth);
+ _fifoChannel.State.CallMethod(meth, _shadowCtrl);
}
else if (meth.Method < 0xe00)
{
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index fb495eff01..677fed6603 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -132,7 +132,7 @@ namespace Ryujinx.Graphics.Gpu.State
///
/// Initializes registers with the default state.
///
- private static void InitializeDefaultState(int[] memory)
+ private void InitializeDefaultState(int[] memory)
{
// Enable Rasterizer
memory[(int)MethodOffset.RasterizeEnable] = 1;
@@ -151,7 +151,7 @@ namespace Ryujinx.Graphics.Gpu.State
memory[0x4e7] = 0xff;
// Conditional rendering condition.
- _backingMemory[0x556] = (int)Condition.Always;
+ memory[0x556] = (int)Condition.Always;
// Default color mask.
for (int index = 0; index < Constants.TotalRenderTargets; index++)
@@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.State
public void Set(MethodOffset offset, T data) where T : struct
{
ReadOnlySpan intSpan = MemoryMarshal.Cast(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
- intSpan.CopyTo(_backingMemory.AsSpan().Slice((int)offset, intSpan.Length));
+ intSpan.CopyTo(_memory.AsSpan().Slice((int)offset, intSpan.Length));
}
}
}