From cd7b52f995690505cdb0bc65d06236c18dd06b89 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Wed, 23 Aug 2023 20:40:25 +0100 Subject: [PATCH] Vulkan: Fix MoltenVK flickering (#5612) #5576 changed where the position was declared, but forgot to add the Invariant declaration to position when the ReducedPrecision flag was enabled. This was causing weird graphical bugs in a bunch of games, mostly to do with mismatching depth between multiple draws of the same geometry. Maybe the attempt to add it to Position in DeclareInputOrOutput can be removed now, assuming that path is never used. --- .../Shader/DiskCache/DiskCacheHostStorage.cs | 2 +- src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 71a738255b..08096bd5ae 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 5540; + private const uint CodeGenVersion = 5609; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 153a6940bb..b0659ba44a 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -434,6 +434,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.Decorate(perVertexStructType, Decoration.Block); + if (context.HostCapabilities.ReducedPrecision) + { + context.MemberDecorate(perVertexStructType, 0, Decoration.Invariant); + } + context.MemberDecorate(perVertexStructType, 0, Decoration.BuiltIn, (LiteralInteger)BuiltIn.Position); context.MemberDecorate(perVertexStructType, 1, Decoration.BuiltIn, (LiteralInteger)BuiltIn.PointSize); context.MemberDecorate(perVertexStructType, 2, Decoration.BuiltIn, (LiteralInteger)BuiltIn.ClipDistance);