From ed075ae3cdc99163aa910b628bcd9de03dae03dd Mon Sep 17 00:00:00 2001 From: Ac_K Date: Sun, 22 Jul 2018 19:38:29 +0000 Subject: [PATCH] Update ITimeZoneService.cs Fix typo --- Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs b/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs index a2206a126e..38440eef90 100644 --- a/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs +++ b/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs @@ -117,7 +117,7 @@ namespace Ryujinx.HLE.OsHle.Services.Time TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID); byte[] TzData = Encoding.ASCII.GetBytes(Info.Id); - // FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it. + // FIXME: This is not in ANY cases accurate, but the games don't care about the content of the buffer, they only pass it. // TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware. Context.Memory.WriteBytes(BufferPosition, TzData); }