namespace Ryujinx.Graphics.Shader.IntermediateRepresentation { static class AttributeConsts { public const int Layer = 0x064; public const int PointSize = 0x06c; public const int PositionX = 0x070; public const int PositionY = 0x074; public const int PositionZ = 0x078; public const int PositionW = 0x07c; public const int PointCoordX = 0x2e0; public const int PointCoordY = 0x2e4; public const int TessCoordX = 0x2f0; public const int TessCoordY = 0x2f4; public const int InstanceId = 0x2f8; public const int VertexId = 0x2fc; public const int FrontFacing = 0x3fc; public const int UserAttributesCount = 32; public const int UserAttributeBase = 0x80; public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16; //Note: Those attributes are used internally by the translator //only, they don't exist on Maxwell. public const int FragmentOutputDepth = 0x1000000; public const int FragmentOutputColorBase = 0x1000010; public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16; } }