using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common; using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard; using System; namespace Ryujinx.HLE.HOS.Services.Hid { public class KeyboardDevice : BaseDevice { public KeyboardDevice(Switch device, bool active) : base(device, active) { } public void Update(KeyboardInput keyState) { ref RingLifo<KeyboardState> lifo = ref _device.Hid.SharedMemory.Keyboard; if (!Active) { lifo.Clear(); return; } ref KeyboardState previousEntry = ref lifo.GetCurrentEntryRef(); KeyboardState newState = new KeyboardState { SamplingNumber = previousEntry.SamplingNumber + 1, }; keyState.Keys.AsSpan().CopyTo(newState.Keys.RawData.AsSpan()); newState.Modifiers = (KeyboardModifier)keyState.Modifier; lifo.Write(ref newState); } } }