RyuKen/Ryujinx.Graphics.GAL/IRenderer.cs

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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.GAL
{
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public interface IRenderer : IDisposable
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{
IPipeline Pipeline { get; }
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IWindow Window { get; }
IShader CompileShader(ShaderProgram shader);
BufferHandle CreateBuffer(int size);
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IProgram CreateProgram(IShader[] shaders);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale);
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void DeleteBuffer(BufferHandle buffer);
byte[] GetBufferData(BufferHandle buffer, int offset, int size);
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Capabilities GetCapabilities();
void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
void UpdateCounters();
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
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void ResetCounter(CounterType type);
void Initialize();
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}
}