RyuKen/Ryujinx.Graphics/GpuMethodCall.cs

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namespace Ryujinx.Graphics
{
struct GpuMethodCall
{
public int Method { get; private set; }
public int Argument { get; private set; }
public int SubChannel { get; private set; }
public int MethodCount { get; private set; }
public bool IsLastCall => MethodCount <= 1;
public GpuMethodCall(
int Method,
int Argument,
int SubChannel = 0,
int MethodCount = 0)
{
this.Method = Method;
this.Argument = Argument;
this.SubChannel = SubChannel;
this.MethodCount = MethodCount;
}
}
}