RyuKen/Ryujinx.HLE/HOS/Kernel/Memory/MemoryAttribute.cs

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using System;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
[Flags]
enum MemoryAttribute : byte
{
None = 0,
Mask = 0xff,
Borrowed = 1 << 0,
IpcMapped = 1 << 1,
DeviceMapped = 1 << 2,
Uncached = 1 << 3,
IpcAndDeviceMapped = IpcMapped | DeviceMapped,
BorrowedAndIpcMapped = Borrowed | IpcMapped,
DeviceMappedAndUncached = DeviceMapped | Uncached
}
}