RyuKen/Ryujinx.Graphics.Gpu/State/CopyBufferTexture.cs

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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Buffer to texture copy parameters.
/// </summary>
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struct CopyBufferTexture
{
#pragma warning disable CS0649
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public MemoryLayout MemoryLayout;
public int Width;
public int Height;
public int Depth;
public int RegionZ;
public ushort RegionX;
public ushort RegionY;
#pragma warning restore CS0649
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}
}