forked from Mirror/Ryujinx
36 lines
866 B
C#
36 lines
866 B
C#
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using System;
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namespace Ryujinx.Input.HLE
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{
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public class InputManager : IDisposable
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{
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public IGamepadDriver KeyboardDriver { get; private set; }
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public IGamepadDriver GamepadDriver { get; private set; }
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public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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{
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KeyboardDriver = keyboardDriver;
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GamepadDriver = gamepadDriver;
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}
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public NpadManager CreateNpadManager()
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{
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return new NpadManager(KeyboardDriver, GamepadDriver);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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KeyboardDriver?.Dispose();
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GamepadDriver?.Dispose();
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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