RyuKen/Ryujinx/Ui/JoyConKeyboard.cs

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namespace Ryujinx.UI.Input
{
public struct JoyConKeyboardLeft
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int DPadUp;
public int DPadDown;
public int DPadLeft;
public int DPadRight;
public int ButtonMinus;
public int ButtonL;
public int ButtonZL;
}
public struct JoyConKeyboardRight
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int ButtonA;
public int ButtonB;
public int ButtonX;
public int ButtonY;
public int ButtonPlus;
public int ButtonR;
public int ButtonZR;
}
public struct JoyConKeyboard
{
public JoyConKeyboardLeft Left;
public JoyConKeyboardRight Right;
}
}