RyuKen/Ryujinx.Graphics.Gpu/State/ShaderType.cs

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2019-10-13 06:02:07 +00:00
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Shader stage name.
/// </summary>
2019-10-13 06:02:07 +00:00
enum ShaderType
{
Vertex,
TessellationControl,
TessellationEvaluation,
Geometry,
Fragment
}
}