forked from Mirror/Ryujinx
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
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namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// Represents the state of a memory pool.
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/// </summary>
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public enum MemoryPoolUserState : uint
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{
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/// <summary>
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/// Invalid state.
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/// </summary>
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Invalid = 0,
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/// <summary>
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/// The memory pool is new. (client side only)
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/// </summary>
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New = 1,
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/// <summary>
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/// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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RequestDetach = 2,
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/// <summary>
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/// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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Detached = 3,
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/// <summary>
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/// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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RequestAttach = 4,
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/// <summary>
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/// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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Attached = 5,
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/// <summary>
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/// The memory pool is released. (client side only)
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/// </summary>
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Released = 6
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}
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}
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