RyuKen/Ryujinx.Input/MouseStateSnapshot.cs

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using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Input
{
/// <summary>
/// A snapshot of a <see cref="IMouse"/>.
/// </summary>
public class MouseStateSnapshot
{
private bool[] _buttonState;
/// <summary>
/// The position of the mouse cursor
/// </summary>
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public Vector2 Position { get; }
/// <summary>
/// The scroll delta of the mouse
/// </summary>
public Vector2 Scroll { get; }
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/// <summary>
/// Create a new <see cref="MouseStateSnapshot"/>.
/// </summary>
/// <param name="buttonState">The button state</param>
/// <param name="position">The position of the cursor</param>
/// <param name="scroll">The scroll delta</param>
public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
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{
_buttonState = buttonState;
Position = position;
Scroll = scroll;
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}
/// <summary>
/// Check if a given button is pressed.
/// </summary>
/// <param name="button">The button</param>
/// <returns>True if the given button is pressed</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
}
}