RyuKen/Ryujinx.Graphics.GAL/IBuffer.cs

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using System;
namespace Ryujinx.Graphics.GAL
{
public interface IBuffer : IDisposable
{
void CopyTo(IBuffer destination, int srcOffset, int dstOffset, int size);
byte[] GetData(int offset, int size);
void SetData(ReadOnlySpan<byte> data);
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void SetData(int offset, ReadOnlySpan<byte> data);
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}
}