forked from Mirror/Ryujinx
20 lines
427 B
C#
20 lines
427 B
C#
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using System;
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namespace ARMeilleure.Common
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{
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static class BitMapPool
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{
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public static BitMap Allocate(int initialCapacity)
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{
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BitMap result = ThreadStaticPool<BitMap>.Instance.Allocate();
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result.Reset(initialCapacity);
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return result;
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}
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public static void Release()
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{
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ThreadStaticPool<BitMap>.Instance.Clear();
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}
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}
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}
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