RyuKen/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs

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namespace Ryujinx.Graphics.Vic.Types
{
struct SlotSurfaceConfig
{
private long _word0;
private long _word1;
public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
public int SlotChromaLocHoriz => _word0.Extract(7, 2);
public int SlotChromaLocVert => _word0.Extract(9, 2);
public int SlotBlkKind => _word0.Extract(11, 4);
public int SlotBlkHeight => _word0.Extract(15, 4);
public int SlotCacheWidth => _word0.Extract(19, 3);
public int SlotSurfaceWidth => _word0.Extract(32, 14);
public int SlotSurfaceHeight => _word0.Extract(46, 14);
public int SlotLumaWidth => _word1.Extract(64, 14);
public int SlotLumaHeight => _word1.Extract(78, 14);
public int SlotChromaWidth => _word1.Extract(96, 14);
public int SlotChromaHeight => _word1.Extract(110, 14);
}
}