RyuKen/Ryujinx.Memory/MemoryAllocationFlags.cs

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using System;
namespace Ryujinx.Memory
{
/// <summary>
/// Flags that controls allocation and other properties of the memory block memory.
/// </summary>
[Flags]
public enum MemoryAllocationFlags
{
/// <summary>
/// No special allocation settings.
/// </summary>
None = 0,
/// <summary>
/// Reserve a region of memory on the process address space,
/// without actually allocation any backing memory.
/// </summary>
Reserve = 1 << 0,
/// <summary>
/// Enables read and write tracking of the memory block.
/// This currently does nothing and is reserved for future use.
/// </summary>
Tracked = 1 << 1
}
}