RyuKen/Ryujinx.Graphics.Gpu/State/Boolean32.cs

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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Boolean value, stored as a 32-bits integer in memory.
/// </summary>
struct Boolean32
{
private uint _value;
public static implicit operator bool(Boolean32 value)
{
return (value._value & 1) != 0;
}
}
}