forked from Mirror/Ryujinx
100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System.Runtime.InteropServices;
|
||
|
|
||
|
using DspAddr = System.UInt64;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Common
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A wavebuffer used for data source commands.
|
||
|
/// </summary>
|
||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||
|
public struct WaveBuffer
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The DSP address of the sample data of the wavebuffer.
|
||
|
/// </summary>
|
||
|
public DspAddr Buffer;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The DSP address of the context of the wavebuffer.
|
||
|
/// </summary>
|
||
|
/// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
|
||
|
public DspAddr Context;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The size of the sample buffer data.
|
||
|
/// </summary>
|
||
|
public uint BufferSize;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The size of the context buffer.
|
||
|
/// </summary>
|
||
|
public uint ContextSize;
|
||
|
|
||
|
/// <summary>
|
||
|
/// First sample to play on the wavebuffer.
|
||
|
/// </summary>
|
||
|
public uint StartSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Last sample to play on the wavebuffer.
|
||
|
/// </summary>
|
||
|
public uint EndSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// First sample to play when looping the wavebuffer.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
|
||
|
/// </remarks>
|
||
|
public uint LoopStartSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Last sample to play when looping the wavebuffer.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
|
||
|
/// </remarks>
|
||
|
public uint LoopEndSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The max loop count.
|
||
|
/// </summary>
|
||
|
public int LoopCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true if the wavebuffer is looping.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool Looping;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true if the wavebuffer is the end of stream.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool IsEndOfStream;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Padding/Reserved.
|
||
|
/// </summary>
|
||
|
private ushort _padding;
|
||
|
}
|
||
|
}
|