RyuKen/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitMsFragmentShaderSource.frag

11 lines
260 B
GLSL
Raw Normal View History

#version 450 core
layout (binding = 0, set = 2) uniform sampler2DMS tex;
layout (location = 0) in vec2 tex_coord;
layout (location = 0) out vec4 colour;
void main()
{
colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
}